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Super Smash Bros. Ultimate Ripping Project
#86
(12-29-2018, 10:04 AM)SpectroZele Wrote: Oh nice,they're out already!
I've been trying to port Sonic (even tho he looks like he's just reused from Smash Wii U,not sure)over to Blender,and i got the eyes and stuff all set,but for some odd reason his skin parts look a little desaturated,is there any way to fix it or is it like a lighting thing?
Also big thanks to Virtual for his tutorial,helped a lot on this.

He looks fine, I think he becomes more and less saturated based on the lighting and the LUTs that are applied ingame
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RE: Super Smash Bros. Ultimate Ripping Project - by VirtualTurtle - 12-29-2018, 10:07 AM

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