Some very high poly model tests. Went for more of a generic CGI cartoon movie like style than the usual low poly and pixel art texture style of mine.
I feel like the fingers need to be shorter, though.
General design was sorta based off this pixel art I did.
Quick edit. Just a wireframe to show mesh detail. The render is also subsurfed, so it's higher poly than this. Odd meshwork is from a weird tris-to-quad conversion. The eyes are actually rendered over the mesh in post to prevent clipping.