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Does anyone know how to convert BFLIM ^t files properly?
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I am quite new to Wii U ripping and everytime I try to convert a BFLIM ^t file, I get RGB junk like these ones, where the green channel is the greyscale texture itself, and the red channel is the transparency for it. The blue channel is completely useless and seems to be just garbage data from the conversion process.
  [Image: fuksMHv.png] [Image: fjrSZLr.png]
Can anyone please help me?
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Does anyone know how to convert BFLIM ^t files properly? - by DeathNut - 02-04-2017, 11:18 AM

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