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PSXPrev (PSX Model/Texture Viewer) (Released!)
#61
(10-20-2016, 01:48 PM)rickomax Wrote:
(10-20-2016, 01:42 PM)SmashFan127 Wrote: My curiosity may be getting the better of me here, but is it possible to do this with savestates?

I didn't understand. What do you mean?

Like, making a savestate for ePSXe, then using the extraction method generally used for PSX sprites, only instead, you scan the file inside the savestate for models and textures.
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RE: PSXPrev (PSX Model/Texture Viewer) - by Ton - 07-19-2016, 11:06 AM
RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - by SmashFan127 - 10-20-2016, 02:02 PM

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