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FF:Brave Exvius // Defining spritesheet frames help
#51
Looks OK to me, including the delays is also a good idea. You may want to use the dividers option to make the frame sizes clearer, but it's not necessary (anybody who knows what they're doing should be able to figure it out like this anyway).

However, with this particular sprite, are the "atk" frames correct? The bow seems to be rotating randomly, there might be a problem there.

(Also, I'll look into the other issues you mentioned above.)

EDIT: Oh crud, I know why. I forgot to mention it, but my rotation method only supports multiples of 90, since that's the easiest way Sick I was hoping there wouldn't be any sprites that use intermediate angles, but looks like I'll have to make it support any angle. That's also what caused the issue with those swords in the one you mentioned earlier.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 10-10-2015, 08:38 PM

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