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An issue with transparency
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(10-03-2015, 10:14 AM)Skyla Doragono Wrote: Just taking a wild stab in the dark from what I've seen of other special effect graphics, but the background may be that way because of the lightsabers. You notice how in some fighting games, the character's effects have some black mixed in when you rip the graphic, but that black isn't there when you play? It's because there's a separate script processing it out, while allowing the fade effect around certain parts of the object to still be visible, kind of like what you can do with layers in Photoshop. I think that may be the case here; the lightsabers have a fading off glow effect around them, so that's why they just used black for the entire background, and something else is processing that black out.

However... because of the JPG distortion, if you can't find the actual script that's handling that, you may actually have to restore all of that manually. I just tried fiddling with the layers in Photoshop, and I can't seem to get it quite right without the rest of the sprite (which has some pretty dark parts to it) being affected as well.

This problem is probably more of a thing with Shockwave itself...
Shockwave is honestly, ANCIENT.
I wouldn't exactly say it was intended for HD, anti-alised graphics, with semi-transparent colored pixels.
Not sure how it even handles the alpha channel.

Up till now, every shockwave game I've messed with hasn't had anti-alias and complex semi-transparrent areas...

I would assume the .cst has alpha channel data for these graphics, unless shockwave is actually powerful enough to correctly apply transparency to a fully opaque image like this...

Regardless of how this actually works, though, i haven't access to any of the code or format specs to do anything.

I have one last idea, and it's having a program made that loads and batch-dumps cast members from these files within shockwave itself. But I really don't know if this would make a difference... It would easily extract all the assets, but I have my doubts about it fixing transparency.

Thanks for the advice!
But the second I'm forced to use that option will be the death of this project, or I will outsource nearly all of the work...
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Messages In This Thread
An issue with transparency - by DarkGrievous7145 - 10-03-2015, 01:24 AM
RE: An issue with transparency - by DarkGrievous7145 - 10-03-2015, 02:57 PM
RE: An issue with transparency - by Hiccup - 10-04-2015, 05:22 AM

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