06-27-2015, 02:41 PM
(06-27-2015, 02:27 PM)Kitsu Wrote: http://docs.yoyogames.com/source/dadiosp...index.html
sprite_index is the number representing the sprite the object has assigned to it currently, so having just sprite_index there should have it just draw whatever sprite you have the thing set to
unless you're not using game maker's built-in sprite assignments I guess
http://docs.yoyogames.com/source/dadiosp...prite.html
oh sorry also the order is "draw_sprite(sprite_index, image_index, x,y);"
It always renders the sprite static using this method though. This is in the draw event. Also when i tried this time it misreads sprite_target and uses sprite_valo instead which i cannot explain