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[GAME PROJECT] Super Smash Bros. Impact!
#29
All of the poses look awkward and need to flow better. Case and point: Luigi and his oddly positioned and oriented hands/arms. Also, somehow his body faces perfectly towards the screen, while his head is at a perfect 90-degree angle to said screen: That doesn't look natural.

I will say, however: That is one of the best Game & Watches I've seen; just make his left wrist (the one to our right) stay still will moving his left hand (again, the one to our right) up one pixel-length.

I'd like to note that a good amount of the shading is pillowed, even though it's masked by the textures.
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Messages In This Thread
RE: Super Smash Bros Spriting Project - by Asuran - 12-15-2008, 05:40 PM
RE: Super Smash Bros Spriting Project - by GDKN - 12-24-2008, 02:33 PM
RE: Super Smash Bros Spriting Project - by Omegakyogre - 01-03-2009, 04:26 PM
RE: Super Smash Bros Spriting Project - by Banryu - 01-14-2009, 12:02 AM

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