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7(Early Dev)possibly recruiting spriters
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(01-23-2014, 12:56 PM)Kosheh Wrote:
(01-22-2014, 03:34 PM)Sunlight Wrote: Ignoring the absolutely unrealistic goals you've set for this game, I'd like to know exactly what you've got planned for the combat mechanics. "Turn-based" doesn't really cover it for me considering the claim of "86 hours of combat" (not sure exactly where you got that number from)

playing devil's advocate here, you COULD assume he's written the engine and created enough maps for it to actually be a few dozen hours

but "early dev" is written right there in the title so
lol?
(01-20-2014, 06:12 PM)Isaimu Wrote: When all said and done this title will be up on steam for PC, Mac and Linux as well as be available for Xbox, PS3/4, Wii-u, iPhone, and Android. So you can pull your game and play anywhere with anyone.

yyyyyeah. Are you going to be programming this game?

Because licensing costs on each console and platform costs and arm and a leg. I'm not sure if Kickstarter's going to even start covering your fees here.
Thanks for the questions, and yes it is in early dev, for the main reason is lack of artwork. Which is why I have a post looking for some to be done on commission.

To develop for Nintendo Wii, Xbox 360, or PlayStation 3 requires an SDK license fee of between US$2,000 and $10,000, in addition to yearly developer fees and profit cuts, although development for Xbox Live Indie Games only requires a $99/year Creators Club membership and Microsoft takes 30% of sales. Microsoft does provide a free membership to the Creators Club to students via the DreamSpark program. Indie game developers can also use homebrew development libraries, which are free of charge, and usually open source.(http://en.wikipedia.org/wiki/Independent...evelopment)

The consoles will be done when we have the ability too, in the kick starter campaign has the fund levels set so those can be bought when needed.

Though I am writing the code myself in C++, not completely done with it. The hours calculated were done by a (random number between the highest and lowest amount of randomly generated battles+ triggered battles) *5 mins per battle. considering 30% will be 2-3 min battles+50 % 4-6 min battles+20% 6+ mins battles

Now the world size in relation to your characters, 1 region will take roughly 4-5 mins to walk across with no enemy encounters or stopping, and there are 49 different regions. The map of the world has been drawn up since day 1 and I will include it in the post following this one.

I am a programmer not an artist, the sprite was something a friend whipped up for me.

Quote:honestly though, i really like TBS strategy games...here's the humongo-question, the maker or breaker:

I like Fire Emblem. I like how it's deceptively difficult, and obnoxiously meticulous already. And I can see a lot of parallels with Fire Emblem already (especially the Skill system from the latest game in the series, as reflected in your class spreadsheet)
What would sell me on this game over say, Fire Emblem, or Disgaea?

There are quite a few things;
1. Sprite customization, your sprite, no matter the class, look is all dependent on what gear you have. Each kind of armor(light/medium/heavy) has 3 versions and the color scheme will be changeable as well. example: Character class: mage, you could wear light/medium/heavy equipment if you can have the carry weight available.
On that note, after a certain time period there will be a sprite importing service, as well as a sprite making service. so you can import your own hair styles, armor, eyes, colors, and etc that others will be able to see and in multiplayer co-op.

Community made landscape tiles and sprites will be introduced into the game during events(Halloween, Chinese new year, etc)

2. Co-op through the campaign or custom levels made by you or a community made map and a VS- mode.

3. Equipment craft and modification system for existing equipment through npcs or classes on a larger scale than the other 2 games mentioned.

Pendent, Chest, Boots, Shoulder, Leggings, Helm, Gloves, Arm Guard, and Belt can have these perks and their values: Character points(Strength, Agility, Dexterity, vitality, Intelligence, and Luck), Defense ,Magic Defense, Health and Mana.

Rings: Hit rate, Magic attack, Physical attack, Defense, Magic Defense, Health and Mana.

Shield: Defense or Magic Defense

1 handed: sword, mace, hammer, katar, pistol, dagger, orb, wand, and baton ; and 2 handed: sword, mace, hammer, spear, bow, crossbow, steam rifle, tome, staff, power bow--Perks are: Attack, Magic attack, Defense, Magic defense, Element(Fire, Water ,Earth, Wind, Aether, Light, or Dark), Range increase, life leech, Mana leech, Crit damage, Def bypass, Mdef bypass, Health, Mana, Crit rate, Break Weapon, Break Armor, or Crit Protection


4. Class selection for each character is up to you as well as the skills from that class. On top of which you get the choice to dual 2nd tier classes any of the 7
characters

5. When able to, you will be able to pick up your cloud saved game and play it on a pc(mac and linux)/console/ or smartphone.


6. Different dialogue options depending on class and character stats for chances at easier quests, gaining allies, or information.


I like the questions guys. keep them coming.

The map without much detail:
[Image: 1559319_279499902208653_2062322107_o.jpg]
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RE: 7(Early Dev)possibly recruiting spriters - by Isaimu - 02-09-2014, 07:12 AM

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