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Mario's Sticker Stage
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[Image: SpinningReels1_zps008556ec.png]
[Image: SpinningReels2_zpsbe58c509.png]
[Image: Double_zps601dce3d.png]
[Image: Slow_zpsd2135bfa.png]

The Battle Spinner! It's pretty much working now, I just gotta program in the prizes for winning and such. Double and Slow are also working. They increase in price each time you use one of them (and Slow is always twice as much as Double). Slow also only works on the first two slots, much like in Sticker Star.

[Image: battlespinitems_zps987bcc13.png]

POW Block summons a POW Block, Coins give you coins, Mushroom gives you health, Fire Flower gives you a Fire Flower attack, Shine Sprite fills the audience, Star fills up your Star Points a bit, and the Poison Mushroom obviously is a losing scenario. Try not to get the Poison Mushroom.

... Of course, matching three Poison Mushrooms is still pretty handy because you still get three slots for your Stickers that turn.
[Image: StickerStageItems.png]
Check out this review blog thing I do! Dragon Ball Xenoverse 2 for Nintendo Switch was the latest review!


Messages In This Thread
Mario's Sticker Stage - by Zero Kirby - 01-11-2013, 07:56 PM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 01-12-2013, 11:03 AM
RE: [Fangame] Mario's Sticker Stage - by recme - 01-13-2013, 03:25 PM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 01-13-2013, 04:11 PM
RE: [Fangame] Mario's Sticker Stage - by Candel - 01-13-2013, 05:01 PM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 01-14-2013, 04:22 AM
RE: [Fangame] Mario's Sticker Stage - by Kriven - 01-15-2013, 06:40 AM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 05-02-2013, 02:07 PM
RE: [Fangame] Mario's Sticker Stage - by Zero Kirby - 02-03-2014, 10:37 AM

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