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Xbox 360 / Playstation 3 ripping help
#17
I know .obj doesn't keep the rigging, what I was saying was that I'll save each model as both an .obj and a .psk, copy the armature from the .psk onto the .obj, then save the .obj with the armature as a .dae. Sorry if I didn't make that clear. *anime sweat drop*

And sure Maver1k, I'll send a few of the .psk models to you in PM. Smile
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Xbox 360 / Playstation 3 ripping help - by Mystie - 01-28-2014, 02:21 PM
RE: Xbox 360 / Playstation 3 ripping help - by Mystie - 02-02-2014, 12:13 PM

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