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Need sounds from Paper Mario 2!
#5
goddamn

well, there's the REL folder containing REL files, which have strings like "FX_VOICE_MARIO_FIND1_2" "BGM_FF_MAIL_RECEPTION3" "SFX_MAIL_RECEPTION1 "SFX_MARIO_LANDING3"
maybe they're the REL files

Actually, hold that thought.
on sound/proj, you find "pmario.samp". A quick analysis proves that all of the sample data is in this file, just as one giant bunch of data.
on sound/proj, you also find "pmario_sound_sfx_txt.db". LOOKS FISHY

the file contains long plaintext definitions like this:
Code:
{
SFX_CURSOR_MOVE1
PSND_ID_SFX|SFXSE5_SYS_CURSOR_MOVE1

105
64
0
0
0
0
2000
}

maybe those define where to load the sample, at what sample rate and how many bytes? or something?
Once there was a way to get back homeward
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Messages In This Thread
Need sounds from Paper Mario 2! - by Zero Kirby - 01-20-2014, 11:05 PM
RE: Need sounds from Paper Mario 2! - by Raccoon Sam - 01-21-2014, 05:27 AM

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