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Mario sprite edits
#4
The walking animation is something that sticks out to me the most ATM, so I'll just comment on that. I know how hard it is to try to make such an animation more dynamic with a mere 16-pixel width to work with, but I still think the arm and leg movement of the 2nd and 3rd frames need to be more different from each other. Also, the animation would look better if Mario went lower by a pixel for each frame into the animation (or at least for the last frame). I probably worded this horribly, so if you need me to try and explain this again, let me know.


Also, if you're interested there's an SMW patch that allows for Mario to have 32x32 sprites on SMWCentral.
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Messages In This Thread
Mario sprite edits - by Herr Doctor - 01-11-2014, 08:15 AM
RE: Mario sprite edits - by DragonDePlatino - 01-13-2014, 07:31 PM
RE: Mario sprite edits - by Kidd Universe - 01-14-2014, 02:52 AM
RE: Mario sprite edits - by BullockDS - 01-14-2014, 06:08 PM

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