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NES Pallete Accuracy?
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Interesting, although I often see misconceptions of the term "8-bit" pop up more and more as I improve. A more realistic term would be "retro", right? Because if you look on some of the NES games (infamously, Mega Man), some of the games take advantage of layering, despite being you know, the usual three color-limit that most NES sprites commonly have.

I found this out by placing two different sprites together (one layered, one not) of similar colors. This is where (I find) the problem usually begins. And I'm not complaining at all per-say, given that curiousity killed the cat, so I apologize if it comes off as complaining.
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Messages In This Thread
NES Pallete Accuracy? - by Gaia - 09-15-2013, 12:32 PM
RE: NES Pallete Accuracy? - by Gors - 09-15-2013, 02:12 PM
RE: NES Pallete Accuracy? - by Gaia - 09-15-2013, 02:38 PM
RE: NES Pallete Accuracy? - by Gors - 09-15-2013, 03:21 PM
RE: NES Pallete Accuracy? - by Sengir - 09-15-2013, 03:42 PM
RE: NES Pallete Accuracy? - by Gors - 09-16-2013, 07:28 AM

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