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[Game Maker 8 Pro]Comprehensive Gameboy Zelda Engine
#11
(11-20-2012, 05:11 PM)Deathbringer Wrote: I haven't checked it out yet, but I'm curious how dungeons are handled. Link's Awakening or the Oracle games?
When I get there, it'll definitely be like the Oracle games. I also plan on having Side-view in here, so definitely.

(11-20-2012, 06:12 PM)Davy Jones Wrote: There is a difference?
The difference between them is that Oracle dungeon rooms could span across more than just one screen. However, on Link's awakening, it was always one room = 1 full screen and that's it.

Build 0.0.1.5 Now Live!

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Version 0.0.1.5 (Nov. 20, 2012)
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-Implemented drawing equipped items on the HUD.
-Implemented the base script for using items.
-Implemented the Level-1 Shovel (Normal).
-Implemented the perishable Item system (Rupees, Hearts, etc.).
-Removed Testing Keys A, S, D and F, while adding R, T, and Y.
-Implemented the Level-2 Shovel (Golden).
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RE: [Game Maker 8 Pro]Comprehensive Gameboy Zelda Engine - by Koh - 11-20-2012, 10:52 PM

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