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[Tutorial] How to Rip N64 Models the Right Way
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I found something MUUUUCH better than Blender. It's called MeshLab. Exporting it in Blender makes billions of unnecessary texture groups, making the whole thing confusing as hell. In MeshLab, you can export the wrl as obj with all of the texture maps and groups.

http://meshlab.sourceforge.net/
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RE: [Tutorial] How to Rip N64 Models the Right Way - by lemurboy12 - 11-01-2012, 02:38 PM

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