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Game Maker and GML thread
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Please do not worry though, this thread and post is extremely easy to understand.

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GML stands for Game Maker Language

III stands for 3

NES stands for Nintendo Entertainment System

Talk about Game Maker, GML etc. here


Example:

Code:
Just like in Mega Man III for NES
Mega Man III Stage Selector object’s sprite status:
Origin X: 0
Origin Y: 0
Have Precise collision checking used
Does not have Smooth edges
Does have Preload texture
Bounding Box Left: 0
Bounding Box Top: 0
Bounding Box Right: 51
Bounding Box Bottom: 47
Sprite Height: 48
Sprite Width: 52
Top left pixel of its sprite is on x: 3 y: 0 with only 3 (x: 0 y: 0 x: 1 y: 0 x: 2: y: 0) nothingness to the left
Of its top left pixel




Code:
Just like in Mega Man III for NES
Mega Man III Stage Selector left pressed object's status:


sound_play(stageSelectorSound); //Plays the stage select Sound just like in Mega Man III for NES

//Top Row
if place_meeting(x,y,sparkManCubeObj) //just like in Mega Man III for NES if colliding with Spark Man Cube's object
{x = needleManCubeObj.x; exit} //just like in Mega Man III for NES now go to Needle Man Cube's x and then exit
if place_meeting(x,y,needleManCubeObj) //just like in Mega Man III for NES if colliding with Needle Man Cube's object
{x = snakeManCubeObj.x; exit} //just like in Mega Man III for NES now go to Snake Man Cube's x and then exit
if place_meeting(x,y,snakeManCubeObj) //just like in Mega Man III for NES if colliding with Snake Man Cube's object
{x = sparkManCubeObj.x; exit} //just like in Mega Man III for NES now go to Spark Man Cube's x and then exit

//Middle Row
if place_meeting(x,y,megaManCubeObj) //just like in Mega Man III for NES if colliding with Mega Man Cube's object
{x = hardManCubeObj.x; exit} //just like in Mega Man III for NES now go to Hard Man Cube's x and then exit
if place_meeting(x,y, hardManCubeObj) //just like in Mega Man III for NES if colliding with Hard Man Cube's object
{x = topManCubeObj.x; exit} //just like in Mega Man III for NES now go to Top Man Cube's x and then exit
if place_meeting(x,y,topManCubeObj) //just like in Mega Man III for NES if colliding with Top Man Cube's object
{x = megaManCubeObj.x; exit} //just like in Mega Man III for NES now go to Mega Man Cube's x and then exit

//Bottom Row
if place_meeting(x,y,magnetManCubeObj) //just like in Mega Man III for NES if colliding with Magnet Man Cube's object
{x = geminiManCubeObj.x; exit} //just like in Mega Man III for NES now go to Gemini Man Cube's x and then exit
if place_meeting(x,y, geminiManCubeObj) //just like in Mega Man III for NES if colliding with Gemini Man Cube's object
{x = shadowManCubeObj.x; exit} //just like in Mega Man III for NES now go to Shadow Man Cube's x and then exit
if place_meeting(x,y,shadowManCubeObj) //just like in Mega Man III for NES if colliding with Shadow Man Cube's object
{x = magnetManCubeObj.x; exit} //just like in Mega Man III for NES now go to Magnet Man Cube's x and then exit
An awesomest (best) maze game V at least in my opinion.

http://s000.tinyupload.com/?file_id=00821057748349019634




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Messages In This Thread
Game Maker and GML thread - by ZeldaClassicEXPERT - 10-15-2012, 02:42 PM
RE: Game Maker and GML thread - by Gors - 10-15-2012, 02:59 PM
RE: Game Maker and GML thread - by Previous - 10-15-2012, 03:31 PM
RE: Game Maker and GML thread - by Phaze - 10-15-2012, 05:33 PM
RE: Game Maker Games and Problems - by Previous - 01-04-2013, 08:51 AM

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