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Another training sprite
#5
(07-10-2012, 01:49 PM)gtkampos Wrote: Sorry for the question but i could not understand why my color scheme doesnt work. I totally agree with you about the colors i choose, but i cant see why it is not working... some tips?? What do you mean by a stable palette?? Im in work now, got try to improve it in home....

i asume he refers to a palette with less gradients and more dinamism.

half of the palette is basically blue with minor to unnoticeable differences in bright, wich utterly makes the character flat and dull. do a small research on how the color wheel works, and try to use other colors to make your shades more interesting(and real, as well). that way you can optimize your palette so you wotn need a new tone of blue for every inch of your sprite.

plus the way the character was shaded originally didn't reflect any kind of volume(in fact, it was quite hard to read the shape of his body in general). you need tod o some homework about how lightsources work and how they should be applied.
Thanked by: Gors, StarSock64, BynineB, Star


Messages In This Thread
Another training sprite - by gtkampos - 07-09-2012, 08:57 PM
RE: Another training sprite - by Star - 07-09-2012, 09:28 PM
RE: Another training sprite - by gtkampos - 07-10-2012, 01:49 PM
RE: Another training sprite - by Cobalt Blue - 07-11-2012, 10:34 PM
RE: Another training sprite - by Mabelma - 07-10-2012, 02:46 PM
RE: Another training sprite - by gtkampos - 07-12-2012, 10:17 PM

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