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[Program]2D Skeletal Animation Editor
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The 2D Skeletal Animation Editor
-by TheShyGuy.

Editor:
http://dl.dropbox.com/u/33569482/2D%20SA...ShyGuy.zip

Requires Xna client profileSadfree)
http://www.microsoft.com/en-us/download/...x?id=24872

Coded in Xna/C#
-Next version will be coded in SharpDx/C#, a thin DirectX wrapper.

Well tbh, this editor was never meant for anyone but me. That explains the not-really-user-friendliness. I made it a while ago, maybe a few months, to be used for animation on a game. Well i never actually used, or finished, this editor because i never got to making a game that required it. TristanLuigi was looking for a "build-it-yourself" program, and i offered to make him a program just for that. While making it, i remembered that i made this. So i fixed it up a little bit and im releasing it for you guys too. The last minute saving i made was to save the animation as a sprite sheet, i never added support for saving it to xml. Anyways, I'm making a better version of the editor, a complete revamp. Its main extra feature will support UV texture coord binding to bones. There will be more than that though, but that would probably be the biggest, or one the biggest added features.


Features:
-Skeletal animation...=p
-creating animations....=p
-bone tree hierarchy...again =p
-key framing
--position
--rotation
--scale
--sprite/bone texture
-insert/delete frame support
-copy/cut/paste/delete pose or bone support
-inverse kinematics
-save animations as a sprite sheet. *Max texture size is 2048 for width and height!

-I wouldve made a video, but its not really needed....and my computer can't handle it -.-
Tutorial/Info:
A little bit more progress than shown by this video has been done. This is me showing the editing of a 2d "sprite" or texture by vertices.



If theres anything wrong, or something that needs to be added to the editor for convenience, don't be afraid to ask. If you have ideas for the future editor, comment on what you think should be added.

On mfgg:

http://forums.mfgg.net/viewtopic.php?f=8...49#p352549
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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[Program]2D Skeletal Animation Editor - by TheShyGuy - 07-08-2012, 11:54 PM

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