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Super Smash Bros. Wii U (Title Pending) speculation thread
#42
The floatiness allows for more aerial combat which I really appreciated.

I actually hate meta-gaming because it... takes away unpredictability in my opinion. These meta-gamers only want to exploit the same strategies and same combos over and over in order to win.

For example: I once went to a Brawl tournament and everyone who played as Falco did the same damn combos and the same damn thing as everyone else who played as Falco. No one wanted to come up with their own way to play as that character.

I hate the idea of in a fight there being a certain string of inputs to make you win. I'd rather it focus mostly on adapting to the situation. Taking advantage of uncertainty.

This is why I like Smash, you are not fighting on a flat ground one on one with an opponent who has a set of commands he needs to perform over and over and over again. You have changing terrains and items.

While people say that's a bad thing, I say it give the fighter more choices.

Think about it like this, you're in a fight, then out of nowhere a Bob-Omb appears. Now things have changed and you have a whole slew of new choices to be had. Good or Bad. You have to think, if you grab that Bomb-Omb you can use it to your advantage for a quick kill, however it may put you in serious risk! It could blow up on you or you could miss throwing it, or your opponent could catch it and use it on you! You have to think fast! Maybe you should just ignore it? But what if your opponent grabs it? Wait! It landed on a small platform so when it starts walking it will be stuck. Perhaps you'll just shoot it at a safe distance while your opponent tries to grab it?

Look at all those options and things to think about! And what's amazing is it might not happen the next fight! Every battle becomes a new experience, a new challenge of wits and reflexes.

Sorry. That's just how I see it. I can hear the rants coming now...



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RE: Super Smash Bros. Wii U (Title Pending) - by Koopaul - 07-05-2012, 01:42 AM

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