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Hey there everyone, that was a Demo.
#10
dont selout for the sake of selout. remember it is meant to work on a specific, controlled enviroment.

fpr a sprite of such size, it doesnt even require that amount of linework. you're better relying on shadows with a strong contrast to define the shapes.
Thanked by: Jamuk


Messages In This Thread
Hey there everyone, that was a Demo. - by Hoeloe - 05-28-2012, 02:46 PM
RE: Hey there everyone, that was a Demo. - by Cobalt Blue - 05-29-2012, 12:13 AM

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