05-18-2012, 03:14 PM
Luvdisc's textures are upside-down, and it's missing its cheeks. This is how it should look:
And Hoothoot looks like it has both texture problems (its talons) and smoothing problems...
(Unclamped on the left, clamped on the right.)
To fix that, you'll need to double the size of the texture's canvas (128x128 becomes 256x256, for example), centre it and then stretch the texture's edges to fill up the empty space. And then modify the UV mapping by 0.25x and tiling by 0.5x to fix it. Repeat if it's still not proper.
And Hoothoot looks like it has both texture problems (its talons) and smoothing problems...
(05-18-2012, 01:45 PM)TheAmazingSnivy Wrote: I'm sorry, but I must ask, what is texture clamping?Texture clamping is, basically, where it artificially stretches the very edges of the texture instead of looping. Like this:
(Unclamped on the left, clamped on the right.)
To fix that, you'll need to double the size of the texture's canvas (128x128 becomes 256x256, for example), centre it and then stretch the texture's edges to fill up the empty space. And then modify the UV mapping by 0.25x and tiling by 0.5x to fix it. Repeat if it's still not proper.