Users browsing this thread: 1 Guest(s)
Koopalings in PM-TTYD Stile
#39
My builded Morton is just a preview of the results you can have with my sprites.
In your Morton, you can put his eye where you like!
Anyway, if you prefer I will make another one with the moved eye, tell my, and I will do, cause I want my custom was as good as possible. But I think this particular is't so much relevant!
Thanked by: El Loco


Messages In This Thread
Koopalings in PM-TTYD Stile - by SerinTheKnight - 02-25-2012, 09:58 AM
RE: Koopalings in PM-TTYD Stile - by Hoeloe - 02-25-2012, 07:02 PM
RE: Koopalings in PM-TTYD Stile - by Hoeloe - 02-26-2012, 12:53 PM
RE: Koopalings in PM-TTYD Stile - by Previous - 02-26-2012, 01:46 PM
RE: Koopalings in PM-TTYD Stile - by Garamonde - 02-26-2012, 12:54 PM
RE: Koopalings in PM-TTYD Stile - by Previous - 03-04-2012, 11:23 AM
RE: Koopalings in PM-TTYD Stile - by Proton - 03-04-2012, 12:56 PM
RE: Koopalings in PM-TTYD Stile - by NICKtendo DS - 03-11-2012, 01:22 PM
RE: Koopalings in PM-TTYD Stile - by Shade - 03-11-2012, 01:34 PM
RE: Koopalings in PM-TTYD Stile - by Previous - 03-12-2012, 04:43 AM
RE: Koopalings in PM-TTYD Stile - by Previous - 03-12-2012, 05:21 AM
RE: Koopalings in PM-TTYD Stile - by Previous - 03-12-2012, 10:13 AM
RE: Koopalings in PM-TTYD Stile - by Previous - 03-16-2012, 12:35 PM
RE: Koopalings in PM-TTYD Stile - by Lexou Duck - 03-16-2012, 04:23 PM
RE: Koopalings in PM-TTYD Stile - by Ivyleaf1212 - 03-17-2012, 12:26 PM
RE: Koopalings in PM-TTYD Stile - by Shade - 03-18-2012, 12:49 PM
RE: Koopalings in PM-TTYD Stile - by Mutsukki - 03-18-2012, 01:09 PM
RE: Koopalings in PM-TTYD Stile - by Ivyleaf1212 - 03-18-2012, 01:31 PM
RE: Koopalings in PM-TTYD Stile - by Previous - 03-25-2012, 11:05 AM
RE: Koopalings in PM-TTYD Stile - by Lexou Duck - 04-02-2012, 11:15 AM
RE: Koopalings in PM-TTYD Stile - by SerinTheKnight - 04-02-2012, 11:39 AM
RE: Koopalings in PM-TTYD Stile - by Previous - 04-02-2012, 01:01 PM
RE: Koopalings in PM-TTYD Stile - by Garamonde - 04-11-2012, 11:54 AM

Forum Jump: