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Classic Reminiscent Custom Sprites for a Game Project
#6
Alrighty, this isn't my area of expertise but whatever

I think with things like this, that are simple, readability is the most important thing. Right now, it kind of looks like a random blob. I'm not convinced it's a muffin.
http://etyman.files.wordpress.com/2011/04/muffin1.jpg
Look at a muffin. What are its most defining features?
http://image.shutterstock.com/display_pi...356936.jpg
if you wanted to draw a recognizable muffin, what would you accentuate?

What I'm seeing is that the top part is very large and fluffy, and can take a mushroom kind of shape. The bottom part with the paper is considerably smaller and angles inward slightly.

You should change the shape of the top portion on yours. The shading is pretty much random, so try to make it make sense. Your girlfriend managed a decent shot at texturing it. What's with the two black streaks in the bottom part? Are those...eyes?

It's also a bit distracting that in your animation, everything moves except the bottom right. It's a bit erratic and random in its movements in general. Your girlfriend gave it a more natural bounce.

edit: um, aren't these colors just from GB zelda, or something? If they are, I think these colors should be fine...
[Image: sxv5uJR.gif]
Thanked by: Gors, Garamonde


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RE: 8-bit Custom Sprites for a Game Project - by StarSock64 - 03-15-2012, 06:35 PM

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