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generic rpg overworld template
#5
(02-26-2012, 07:25 AM)Chris2Balls [:B] Wrote:
(02-26-2012, 04:49 AM)Vipershark Wrote: wowwww those background colors are waaaaaaaaay too bright and eyeburning
i can barely even make out what's going on in each box
choose dull, much darker, desaturated colors that won't clash with the sprites instead
I disagree, the background must clash with the sprites to a certain extent. I think this was intended as a submission and the background colours are there to distinguish the frames, much as it is true that for now the contrast is pretty harsh on the eye.



[Image: 6lK7w.png]

The colour he chose worked enough for contrast.
Not to mention he has a dark character.
A neutral background would have been easier on the eyes and gotten the point across.



There's something that really bothers me about this.

It's probably the fact it's an ugly palette of grey with poor contrast.
I don't see the number of grey's in the palette as necessary, with the fact it is so small.


Personally, though.
Does the body need shading?
Just because it'd probably get replaced as armour or cloth was added to the chest,
or armour to the legs.
[Image: FmY9K.jpg]

Thanked by: Kellins, Gors


Messages In This Thread
generic rpg overworld template - by Kellins - 02-26-2012, 03:46 AM
RE: generic rpg overworld template - by Kellins - 02-26-2012, 05:59 AM
RE: generic rpg overworld template - by Proton - 02-26-2012, 02:17 PM
RE: generic rpg overworld template - by Kellins - 02-26-2012, 09:55 PM

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