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GTA San Andreas carrotman42 co-op
#4
Well, if it's okay with you, I'm going to go into the RARs and remove them before uploading. Tongue



The program I use is Cinema 4D. However, the problem is definitely with the exported model. I looked at the internal structure of the Andre model and compared it with one that had a functioning skeleton. All of the defined bones are set as type "NODE" (aka null) instead of "JOINT" and there are absolutely no bone weights defined. No matter what program you open it with, it won't work properly. Looks like you'll need to find a better DAE plugin for 3DS Max.
Thanked by: Garamonde


Messages In This Thread
GTA San Andreas carrotman42 co-op - by TGE - 02-19-2012, 02:24 PM
RE: GTA San Andreas carrotman42 co-op - by TGE - 02-19-2012, 02:51 PM
RE: GTA San Andreas carrotman42 co-op - by Peardian - 02-20-2012, 02:26 PM
RE: GTA San Andreas carrotman42 co-op - by TGE - 05-15-2012, 07:36 AM

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