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Vaporizer
#7
Alright, let's start this (cracks neck and fingers).

Your little sluggy-man has some pretty jagged lines going on there, especially on the back end of it (ie, the tail). When using MS Paint (a personal favorite of mine), I tend to use the "curved-line" tool on non-linear shapes. When you make the curved line, go back over it with the pencil tool, adjusting the curve. The beginning of the curve will have more pixels-per-line, and this will decrease as the curve progresses.

Try to make the sprites look as smooth as possible, avoid sharp angles and try to make the outline blend into the fill. Use shades between the fill and the black, but don't get too excited or else you will accomplish nothing save for "pillow-shading." Determine where your light source is, you may want to look online on how to draw 3D objects. Although sprites are 2D, you still want to know where the light is hitting your object and where the shadows are being cast.

For this sprite, you would want the light source to be above and to the left of its face. Accentuate the face by creating some lighter shades along its most dominate features, only to contrast it with some dark shades as you go further to the right of the sprite.

Just keep working on it, never lose hope, and always remember: knowing, is half the battle. ( O v 0)
Thanked by: Sengir, Garamonde


Messages In This Thread
Vaporizer - by DarkWalnut - 02-07-2012, 01:28 PM
RE: Vaporizer - by Gors - 02-07-2012, 02:00 PM
RE: Vaporizer - by DarkWalnut - 02-07-2012, 02:24 PM
RE: Vaporizer - by Gwen - 02-07-2012, 06:22 PM
RE: Vaporizer - by DarkWalnut - 02-08-2012, 08:45 AM
RE: Vaporizer - by Cobalt Blue - 02-11-2012, 10:41 PM
RE: Vaporizer - by Zapchu25 - 02-12-2012, 09:45 PM

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