Users browsing this thread: 1 Guest(s)
[SOLVED] [3DS MAX] Split mesh based on UV coordinates?
#4
(01-24-2012, 04:57 PM)RequiemOfRawr Wrote: Well, the problem is because Blender doesn't seem to export the models correctly Sad

They work fine in 2.61 for me. Blank What file format do you export as?

Edit: Here's some files you can test with 3DS Max.
Thanked by:


Messages In This Thread
RE: [3DS MAX] Split mesh based on UV coordinates? - by Roxas358 - 01-24-2012, 05:01 PM

Forum Jump: