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Blue Knight (Castle Crashers) (WIP)
#11
Well wait, is 16-bit what's used for SNES and some GBA games?

Like take for example this:
[Image: palette.png]

Granted, I'm not saying SMW Mario sprites are top of the line, but clearly there are more than 5 or 6 colors used on the entire sprite (12). I'm just trying to figure out why to use only 5-6 colors when it looks a lot less blocky with 10 colors.

Thanks very much for the color ramp tutorial by the way. It seems pretty useful!
[Image: 15n4y7s.png]
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Messages In This Thread
RE: Blue Knight (Castle Crashers) (WIP) - by Sephy3100 - 07-25-2011, 03:01 PM
RE: Blue Knight (Castle Crashers) (WIP) - by Gors - 07-26-2011, 03:12 AM
RE: Blue Knight (Castle Crashers) (WIP) - by Dazz - 07-26-2011, 03:21 AM
RE: Blue Knight (Castle Crashers) (WIP) - by Dazz - 07-26-2011, 04:22 AM
RE: Blue Knight (Castle Crashers) (WIP) - by Gors - 07-26-2011, 10:37 AM
RE: Blue Knight (Castle Crashers) (WIP) - by Gors - 08-29-2011, 04:04 PM

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