Users browsing this thread: 1 Guest(s)
Things games should have, but don't
#42
(02-17-2011, 09:28 PM)Alpha Six Wrote:
(02-17-2011, 08:29 PM)Negative-Zer0 Wrote:
(02-17-2011, 08:13 PM)Alpha Six Wrote:
(02-17-2011, 03:29 PM)Negative-Zer0 Wrote: A fighting game that doesn't have shitty online.
[Image: continuumtitle530px.jpg]

...




Name 2.
[Image: marvel_vs_capcom_2_logo.jpg]

Meh, that still doesn't change the fact that a majority of fighting games today have shitty online and only focuses on Japan's net infrastructure.

My wish is that new fighting games, ESPECIALLY CAPCOM'S STUBBORN ASSES, would take into account that input delay is not the netcode that should be normal.

HDR/MvC2/BBCS.CT and probably other obscure fighting games you never heard about does not out weigh the rest of the genre, which is notorious for bad netcode, or at least every new release.

P.S. I won''t count GGPO since 99% of those people didn't actually pay the company for those games.

Rollback>Input delay.

Thanked by:


Messages In This Thread
RE: Things games should have, but don't - by Gwen - 02-16-2011, 12:02 AM
RE: Things games should have, but don't - by Negative-Zer0 - 02-19-2011, 03:50 PM
RE: Things games should have, but don't - by Rai - 07-13-2012, 05:07 PM
RE: Things games should have, but don't - by Rai - 07-14-2012, 12:13 AM

Forum Jump: