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Zerox's Super Smash Bros Melee Rips
#21
I think the reason it doesn't get all of the textures sometimes is because you're ripping from an emulated game in which memory positions can change a whole lot on the fly so 3D Ripper DX's usual texture caching method doesn't work. I've just gotten into the habit of doing a single rip and then restarting the program which seems to do the trick for all but a few oddities such as the target test background and Game&Watch.

But yeah, Debug Mode is just far simpler for the costume ripping since it has a set order for everything.
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Zerox's Super Smash Bros Melee Rips - by Zerox - 12-31-2010, 12:32 AM
RE: Zerox's Super Smash Bros Melee Rips - by Shadowth117 - 12-31-2010, 07:58 PM

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