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[FANGAME][PLAYABLE] - Mushroom Kingdom Fusion
#58
What I like the most about this project is the attention to detail. Using the latest posted video as an example, things like how Onix and Geodude actually use their cries when they are beaten, and the golem thing from Illusion of Gaia actually has its laser sound effect. Also how these aforementioned enemies, while they are different styles from the majority of the stage, still somehow FIT. Their colors are similar to elements of the stage or other enemies, creating a theme. It blends together nicely in that way while maintaining the feel that these elements were intentionally mixed as they were without blending them into a style, which I like in this case.

Also, I haven't downloaded any of the recent versions. Did you guys ever employ that thing that would supposedly cut down on the resources the game requires from your computer while running it?
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Messages In This Thread
RE: Mushroom Kingdom Fusion (updates) - by Del - 02-14-2010, 05:48 PM
RE: MKFusion Updates: MKF v0.4 Released! - by Del - 06-16-2010, 02:42 PM
RE: MKFusion Updates: MKF v0.4 Released! - by 2+D - 06-16-2010, 02:56 PM
RE: MKFusion Updates: MKF v0.4 Released! - by Ton - 06-16-2010, 03:53 PM
RE: MKFusion Updates: MKF v0.4 Released! - by Del - 06-17-2010, 03:37 PM
RE: MKFusion Updates: MKF v0.4 Released! - by 2+D - 06-23-2010, 03:39 PM
RE: MKFusion Updates: MKF v0.4 Released! - by Del - 06-25-2010, 12:04 AM
RE: MKFusion Updates: MKF v0.4 Released! - by Del - 07-10-2010, 10:40 PM
RE: MKFusion Updates: MKF v0.4 Released! - by Ton - 07-11-2010, 01:40 AM
RE: MKFusion Updates: MKF v0.4 Released! - by Del - 07-14-2010, 12:35 PM
RE: MKFusion Updates: MKF v0.4 Released! - by Del - 09-01-2010, 04:56 PM
RE: [FANGAME][PLAYABLE] - Mushroom Kingdom Fusion - by TomGuycott - 11-29-2010, 02:01 PM

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