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Starcraft (PC)
#10
I started working on Kerrigan, but on my poor laptop her file slows my computer down drastically. And blizzard had this weird thing about duplicating the frames for each direction except straight-down for ground units (air-units have more frames). Makes it a bit tedious. And since I decided to include the SMK frames in my sheets, expect some big sheets from me eventually. (SMK files are what the animated unit portraits are stored as, typically 10 frames each, but units have anywhere from 2 to 10 SMK files each.) And as I said, shadows for buildings and units are separate files, with just as many frames. If you thought that Protoss Carrier sheet was big, you ain't seen nothing yet.
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Messages In This Thread
Starcraft (PC) - by TheouAegis - 05-03-2010, 04:19 PM
RE: Starcraft (PC) - by Ultimecia - 05-03-2010, 04:31 PM
RE: Starcraft (PC) - by TheouAegis - 05-03-2010, 05:04 PM
RE: Starcraft (PC) - by Dunkelschwamm - 05-03-2010, 09:23 PM
RE: Starcraft (PC) - by Ton - 05-03-2010, 09:49 PM
RE: Starcraft (PC) - by TheouAegis - 05-04-2010, 10:14 AM
RE: Starcraft (PC) - by Davy Jones - 05-04-2010, 12:41 PM
RE: Starcraft (PC) - by Carpaccio - 05-05-2010, 11:58 AM
RE: Starcraft (PC) - by Ultimecia - 05-05-2010, 07:21 PM
RE: Starcraft (PC) - by TheouAegis - 05-05-2010, 07:56 PM
RE: Starcraft (PC) - by TheouAegis - 05-17-2010, 01:25 AM
RE: Starcraft (PC) - by Davy Jones - 05-17-2010, 04:10 PM
RE: Starcraft (PC) - by TheouAegis - 05-17-2010, 05:51 PM
RE: Starcraft (PC) - by Saltonara - 05-17-2010, 04:19 PM

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