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Techokami's Sprite Warehouse U (0 Updated)
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(06-17-2009, 03:06 AM)Maneko Wrote: Congratulations for the rip. I'm also working on it and yes, Gameloft's weird coding plus pure black backgrounds left me with the same sheet as you have here. Plus, the emulator crashes during the third act, so more kudos for you for going this far with this rip.
Yawackhary told me about you. If possible, please infodump as much as humanly possible about everything you know on Gameloft's formats via a PM; it might give me the edge I need to crack this bad boy wide open.

Also it's not wierd coding, they used an obfuscator on the Java code before compiling, which is why everything has the same function name when you pass it through a decompiler, making it hard to figure out what function is used to convert the graphic data into something usable by the Java graphic libraries.
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RE: Techokami's Sprite Warehouse, 5th Edition (1 New/0 Updated) - by Techokami - 06-17-2009, 07:18 AM

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