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THE FIGHTERS RESOURCE - Official Thread
yes; still, the graphics need to convey the range or else it won't look right. Actually, 3 or 4 pixels longer should do the job. Don't forget that quick animations can deform the limb to be a little longer and retract it in the next frame.
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The farthest range part of the smack reaches to the end of the box. Should I move the character back to add more room for the attack?
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yes, that's what you have to do to get more range.

i think gors stated before that position within the 64x64 box isn't important, since animations can be lined-up in programming, so the only thing you have to worry about is your sprite actually fitting inside the 64x64 box.
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Oh, that makes sense. I'll work on punch 2's range, and I'll fix the glove in punch 1 later

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Better?
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And once more, I have no idea what I'm doing.
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whatever you're doing, please keep doing it

i think you'll come out with a really funny character
make my IDLE animation

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Don't mind me, Im just trying to do cut scenes while I iron out some kinks in the gameplay.

Placeholders gone wild
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dazz looks like he's airhumping


also comic sans
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(06-18-2012, 06:46 AM)Lexou Duck Wrote: dazz looks like he's airhumping

That's my fault, actually. Must have been used as a placeholder.
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By the way, who's in charge of the effects?
Burn, Freeze, general hit ""sparks"" (I'm not sure how to explain it), etc.
I'm not implying I would like to do them, I'm just curious if it's assigned to anyone.
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I did some placeholder effects, as well as explosions. But you're all free to make them.
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I couldn't come up with any better ideas.
Edit: Forgot to mention that this is my block/guard.
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Honestly, the faces could be a bit cleaner, specifically the angry-looking ones. Also, the wings aren't very wing-like.
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It's a totem pole, they're kinda supposta look like that
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