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Lunar 2: Eternal Blue Complete
Complete Maps #5: Goddess Tower Outer & Pentagulia Shrine:
http://img541.imageshack.us/img541/8025/...router.png
http://img689.imageshack.us/img689/1913/...shrine.png
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3 WIPs:

Althena's Spring
http://img213.imageshack.us/img213/1579/sspring.png
misses: second pool animation

Meribia
http://img828.imageshack.us/img828/942/meribia.png
misses: general water animations, besides that I have to get rid of 7 NPCs

Portraits
http://img6.imageshack.us/img6/4404/portraitslunar2.png
it's a start, these portraits are straight from the RAM file, it's faster and guarantees best quality. Unlike Lunar SSSC, Lunar EBC uses nearly no black colour for these (an exception seems to be Lucia's 2nd outfit).


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Complete Maps #6: Althena's Spring & Nota Bridge:
http://img408.imageshack.us/img408/1579/sspring.png
http://img840.imageshack.us/img840/7328/notabridge.png

Edit: Updated Althena's Spring

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First zip:
http://npshare.de/files/7114410d/Lunar%202%20Rips.rar

Note: Blue Labyrinth Entrance is the replacement for the Blue Spire Entrance, just in case if you wonder.

EDIT: Added a new zip with an updated sheet of Althena's Spring (Lost Labyrinth Entrance) + new sheets Pentagulia Lake & Black Dragon Lair.

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[Image: iconpentagulialake.png]
http://img210.imageshack.us/img210/1724/...ialake.png

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It was an old WIP, but now it's finished:
[Image: iconblackdragonlair.png]
http://img69.imageshack.us/img69/2411/bl...onlair.png

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I saw a buddy using some Lunar sprites and remembered that there are no Lunar 2 enemies on the site:
(04-01-2010, 08:52 PM)Deathbringer Wrote: Guardian *UPDATED*
Magic Tester LX1 *UPDATED*
I organized the enemy tilesets as sheets.

Deathbringer ripped them ages ago and since I'm distracted with other games, it would be a shame to let them just in this topic. They should be on the site.
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You're so awesome!!! Thank you so much for the sprites:-) They are so adorable and cool for making own stuff and just by looking at them i got a lot of inspiration^^ Great work, doing this all!
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Is there anything not up here? Mind linking me to everything not up? Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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@KleineMaus: Thanks, let's see what I can get from this game in the future.

@Dazz: You can upload everything in post #124 and #127, that's all.
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I made some icons for Deathbringer's sheets:

[Image: 52279242.png]
[Image: 25678747.png]
[Image: 16792188.png]
[Image: 84002388.png]
[Image: 10622315.png]
[Image: 60137286.png]





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In case anyones curious, imma ripping main character sprites from screen grabs. I'm almost to where I meet Lemina, so shes next. Taking it slow and ripping every unique sprite I see. This be my sample character sheet of Hiro.
[Image: 2w7jtw8.png]
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Are you ripping with Animget or grabbing his files straight out of the RAM?

By the way, here is an old (incomplete) sheet from Hiro, feel free to grab everything you want from it:
http://img403.imageshack.us/img403/5168/mastersheet.png
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Burger 
I be doing it the hard way; taking screenshots in my pSX_3_13 emulator and cutting them out. Its a lot faster than it sounds, but any way to get these sprites quicker is most welcome. (BTW, I'm up to 360 total sprites. Half are from Lunar 2 and the other half is from Grandia.)Tongue

Any suggestions? I'm still new at this...Ninja
[Image: 2w7jtw8.png]
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I would suggest epsxe, with this emulator you can use PSX-VRAM:
http://www.spriters-resource.com/communi...#pid278464
Youtube:
http://www.youtube.com/watch?v=Rei7ujGEgKw

2nd program is Animget, it creates an image every 0,1 second on the active window. Additionally, the program recognizes changes on this window (for example when you move) to prevent useless image spam.

Your sheet misses a lot of frames within his animations. I would suggest Animget for regular ripping (animations) and PSX-VRAM for the special stuff (if Hiro is hidden behind some other frames or effects/screentones).
Note: VRAM stores not every single sprite from Hiro, it depends on the things you are doing while you play.

3rd program is the best, but it works not with every game and only with original CD's (forget Demon Tools and mounting roms):
http://www.romhacking.net/utils/130/
PSicture by snailrush, just insert the CD and scan the files with it, maybe you are lucky and get all sprites with no effort.








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