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Sprite Ripping Project 4: 2-D Fighting Games
(09-15-2011, 08:42 PM)ant19831983 Wrote: [Image: snesmk2shangicon.png]

IIIMAAAGINAAAAATIOOON.
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I was wondering when you'd muster the courage to tackle him. Who else is left? Raiden and Kintaro?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Will be away for a few days, keep up the good work folks.
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(09-16-2011, 02:11 AM)Tonberry2k Wrote: I was wondering when you'd muster the courage to tackle him. Who else is left? Raiden and Kintaro?

And Jax
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Wow, you're so damn fast. What's after this? MK3? xD
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Don't forget Shao Kahn!
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Here's Jax Big Grin

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So there's Raiden, Kintaro and (Thanks Magma Dragoon) Shao Kahn left to rip
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(09-15-2011, 08:42 PM)ant19831983 Wrote: Capturing that green shit when doing his Soul Steal fatality, OH. MY. BLOODY. GOD!!!

I don't know if you use it, but a good mix of vSNES and SaveStage-LoadStage (with the emulator paused) in helping me a lot. You pause the emulator (not the game) and go frame by frame...

By the way, awesome work as usual!!!
Has Shao Kahn from MK2 the same sprites from MK3/UMK3?
You only finish a game when you rip its sprites.
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If you're using ZSNES, then you can pause (I have it set to a shortcut key) and go frame by frame (also set to a key) and take a screenshot of each frame (<- same as the others)! Big Grin

It's very cool, I was actually using AnimGet before I discovered it myself when I was ripping SNES sprites. :I
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Fantastic!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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You might try an emulator with layer function and use animget. Sure, it takes time, but works
I believe Shao Kahn got different sprites, they re-did all the graphics in MK3/UMK3
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Maybe, maybe not. He had the same actor for 2 and 3, so it is possible they used the same graphics.
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Thanks guys and gals for your tips Wink

Right, don't laugh but this is how I did it. I use Snes9x for 99% of my ripping, but using ZSNES I would pick Shang Tsung P1, anyone P2. Perform Shang Tsung Soul Steal fatality, THEN i would pause the emulator, slow the game play down to about -10 (you can do that in CONGIF/SPEED settings) Then pause/save state every frame, open save state with VSNES disable all the tick boxes I don't need, Job done Tongue

The only reason it took the piss doing it my way is because I had to press F2 on the exact frame every time, and if I miss a frame I had to restart the game and try again Cry

I did the exact same thing when ripping everyone's arms doing Jax's arm rip fatality because the arms go BEHIND jax making them tricky to rip.

Let me know if any of this don't make any sense

But, like I said, that's how I do it Surprise

Has for Shao Kahn, I think he is exactly the same in MK3/UMK3 like MK2 Raiden is the same as UMK3 Raiden. Besides I'm going to rip Shao Kahn anyway, That way the MK2 section is complete Wink
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Do you know that you can state-save many files so you can get one state at the start of the fatality so you need only to load it, right?
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There must be some sort of cheat to let you play as Shao Khan, right? Or is he already playable? Been years since I last played the game.

Damn, at this rate we should change our name to The Fighters Resource BOOM BOOM TISH
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We could run away
Leave behind anything paper
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