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Adventure Bosses and Enemies
#31
how this

its a bombed

plz comment
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#32
Not really in the style at all. Needs a black outline and smoother shading.
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#33
(02-19-2010, 09:28 PM)Wes Wrote: Not really in the style at all. Needs a black outline and smoother shading.

thanks for the feed bak, i will chage it or you can if you like
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#34
Also If we're going to redo Master/Crazy hand, remember Crazy hand is left handed
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#35
(02-21-2010, 01:44 PM)Baegal Wrote: Also If we're going to redo Master/Crazy hand, remember Crazy hand is left handed

Just flip Master Hand horizontally.
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#36
oh yeah Defeated;

Shouldn't crazy hand also have a more sped up than master hand?
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#37
Well yes, and some of the animations would be different and more twitchy. but generally they're the same thing just flipped.
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#38
actually, no, crazy hand is a lot more... crazy, most of his poses are different and he has different attacks.
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#39
Master Hand is more idle than Crazy Hand, and Crazy Hand is much more jumpy and basically his animations would have to differ to Master Hand. But its appearance in general would be the same as Master Hand
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#40
I'm gonna have to agree with the two posts above me in that many of Crazy Hand's animations are radically different simply because he moves his fingers around a heck of a lot more.
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#41
Yeah, it's fine to use Master Hand as a base, but Crazy will definitely need to be edited for some animations at least.
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#42
I thought since we are doing more than subspace stuff, I thought I would just rename it "Adventure Bosses and Enemies"
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#43
That's more like it. ^^
I don't know if we are following the story I suggested, (I have no idea, but no one else has suggested a whole story outline) each 'world' should have it's own bosses and sub-bosses.
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#44
I don't know how it would fly, but making Master Hand & Crazy Hand as animated 3D models (and then just capturing the frames into sprite form, with editing where needed) could save us a lot of work. Mainly as hands can be tough to sprite, especially when having so many animations to make. We'd need a good 3D modeler / find the Melee or Brawl models, though.
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#45
or even just rotscoping them
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