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Space Reaper - Printable Version

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Space Reaper - Saltonara - 10-17-2009

For any of you who ever knew about Space Raep, I had to change the title of this game so that way it can be "school appropriate".

So anyway Space Reaper is my graduation project. It's going to be an RTS with an online mode as well (because my grad project is my first online game).

So anyway, when I get a decent amount of shit programmed I'll put a demo up.

And while I'm here, I might as well list the different units and buildings. Any ideas, just tell me.

Before any of you ask, when ships are built, there is automatically one human in the ship to start out with. Humans can be loaded and unloaded. There needs to be at least 1 human in a ship in order for the ship to be able to do anything at all.

UNITS
Worker
Type: Ground
HP: 10
Attack Power: 1 on ground units, 0 on air units (Mining Torch)
Capacity: None.
Description: Just a tech-smart engineer. He is able to fix or repair buildings.
Unique Upgrades: None.

Suicide Terror Drone (idea by Vipershark)
Type: Ground
HP: 25
Attack Power: 100 (Self Destruct)
Capacity: None.
Description: A low durability android that acts like a Kamikaze Bomb.
Unique Upgrades: None.

Soldier
Type: Ground
HP: 15
Attack Power: 4 (Twin Laser Pistols)
Capacity: None.
Description: Just an average soldier.
Unique Upgrades: None.

Poison Trooper (idea by Vipershark)
Type: Ground
HP: 15
Attack Power: 2 on human units, causes poisoning rate of 1. (Lethal Gas)
Capacity: None.
Description: A human equipped with a gun that sprays poison gas, and a gas mask to prevent being poisoned themselves.
Unique Upgrades: None.

Sniper
Type: Ground
HP: 15
Attack Power: 10 (Laser Sniper Rifle)
Capacity: None.
Description: A soldier who can shoot long distances.
Unique Upgrades: None.

Cargo Ship
Type: Air
HP: 100
Attack Power: 0
Capacity: 8 humans
Description: The main transportation ship. Allows a decent amount of humans and supplies for building to be moved (you don't actually have to load them up with supplies though).
Unique Upgrades:
Kamikaze Bomb-When a Cargo Ship is built, it will also include a Kamikaze Bomb that will follow it until it dies, or unless an enemy comes within range of its owner. As you can guess, a Kamikaze Bomb will crash into an enemy within range (doing 75 damage) in order to protect its owner.

[Image: fz340.jpg]Firefly
Type: Air
HP: 75
Attack Power: 4 (Solo Laser Gun)
Capacity: 1 human
Description: A small but rather quick ship. Often used for scouting.
Unique Upgrades:
Tertiary Thruster-An extra thruster (won't actually appear though) is added in order to make the Firefly move faster.
Chameleon Metal-Allows the Firefly to cloak, making it able to be unseen by enemies.

[Image: 24o4wea.jpg]Standard Ship
Type: Air
HP: 125
Attack Power: 8 (Twin Laser Guns)
Capacity: 2 humans
Description: The ship often used by standard pilots. Can move at a decent speed.
Unique Upgrades: None.

Name pending
Type: Air
HP: 175
Attack Power: 20 (Twin Laser Cannons)
Capacity: 4 humans
Description: A ship that lacks a little bit in the speed department, but makes up for it in strength. Includes 2 Laser Cannons, and can be modified to also shoot homing missiles.
Unique Upgrades:
Mini Turret-A small, single missile turret installed near the thrusters. Each missile shot will do 60 damage (because the missiles are small).

[Image: xggx6p.jpg]Flyin' Barricade
Type: Air
HP: 135
Attack Power: 5 against mechanical units (Magnet Beacon)
Capacity: 2 humans
Description: A ship slightly bigger and with the same design as Standard Ship, only with a protective ring around the outside of the ship.
Unique Upgrades:
Reflector Panels-Any laser shot at a Flyin' Barricade will bounce off and be able to damage an enemy.
Electromagnetic Field Generator-The ship will be able to create an electromagnetic field, temporarily disabling certain upgrades on enemy ships ,Missile Turrets, Satellites or Force-Field Generators within range.


BUILDINGS
[Image: 2n6b638.jpg]Control Tower
HP: 500
Description: Able to order more metal or hire more humans. If a team has none of these, and no Workers, they lose.

[Image: wh1pp4.jpg]Garage
HP: 450
Description: Ships are built in here.

Barracks
HP: 400
Description: Humans are trained here for various jobs.

Workshop
HP: 300
Description: Upgrades are bought and built here.

[Image: 353cjk0.jpg]Missile Turret
HP: 150
Description: Shoots missiles at nearby enemies at a slow rate. Each missile will do 50 damage. This is the only building (so far) with the ability to be upgraded. Missile damage can be upgraded to 100, and firing rite can be cut in half.

Force-Field Generator
HP: 100
Description: A rather small and weak building, it generates a force-field around nearby buildings on the same team.

Resource Depot
HP: 350
Description: A return point for any worker mining for metals.

Sniper Tower
HP: 50
Description: A tower with a Sniper. The Sniper is invulnerable while in the tower. Once the tower is destroyed, the Sniper is dropped out with 3 less HP than it had before.

UPGRADES
These are other upgrades that may apply to more than one object.

Power Upgrade
Highest level: 3
Description: Increases the power of attacks that use lasers. This upgrade is already owned and starts at level 1 (normal power).

Self Destruct
Highest level: 1
Description: Allows a selected ship to self destruct. This is useful for when a ship is about to be shot down anyway. Warning, this does hurt allied units and buildings as well. The explosion does 100 damage.


RE: Space Reaper - Vipershark - 10-17-2009

The "worker" unit can build buildings, correct? If so, you shouldn't automatically lose when your control towers are all destroyed. If you have a worker available, it's possible to build another control tower, so the game should only end if all control towers and workers are killed.

The "150" sounds like a cool unit, and with it's Missile Turret amount of HP, it should be able to take anything out easily.

Also, rename "suicide" to "Self-Destruct".

Oh, and uh:
Quote:so uh
IDEAS

Demolition Soldier: Carries a Bazooka
Effective against vehicles and buildings, bad against soldiers

Mutilator: Carries an Elephant Gun
Extreme power against soldiers, decent against light vehicles, but pretty much ineffective against heavy armor or buildings

Jetpack Soldier: Can fly around and shoot things from above
uses a machine gun so has same attack power as a regular soldier but much harder to hit since he's up in the air
tanks can't hit it

Riot Soldier: Carries a large riot shield
Same attack power as a regular soldier, but much better defense

Shock Trooper: Has a gun that shoots electricity
Insane power against robots, good against humans, terrible against vehicles and buildings

Flame Trooper: Carries a flame thrower
Insane power against humans, terrible against robots, decent against buildings and vehicles

Poison trooper: Shoots poison gas
Insane against humans that aren't poison troopers, doesn't hurt robots, buildings, vehicles, or enemy poison troopers at all

STVery Sad Suicide Terror Drone
basically a kamikaze robot
dies when it explodes
can 1 hit large groups and take huge chunks of HP out of heavily armored stuff like buildings
easily killed with electricity weapons
explodes when killed whether detonated or not, so make sure you take it out with ranged weapons

AIDS: Airborne Interception Drone System
basically, a cruise missile
great against buildings and heavy armor

Elephant Tank
4 barrels, 4 times the destruction
extremely slow, but insane armor and power

Carpet Bomb: self explanitory
need to take out everything in an area? A carpet bomb spreads out over a wide radius and damages everything in the area

Quote:yeah, the poison troopers have gas masks

jetpack troopers are weak to electricticy, so shock troopers work well against them
otherwise, the only things that can hit them are regular soldiers

NEW STUFF

Jolt Tower
a 1x1 building that shoots electricity at any enemy units within 3 squares of it
good against humans, great against robots (especially good for when your opponent spams you with STDs)
nearly no effect on vehicles
great against jetpack troopers

Sentry Gun
a 1x1 building that automatically shoots enemy units within 3 squares
good against humans, good against robots, good against light vehicles, decent against heavy armor

Neural Hacker
A 4x4 building with a large blue globe on top filled with electricity
requires time to charge after building (about 3 minutes or so)
gives you complete control over any enemy units in range of its attack (maybe about 5 squares around it)
(enemy units turn your color, whether effect is permanent or not is up to you)

Sattelite Launcher
Allows you to view unexplored areas within range of where you click, like in Command and Conquer

Anti-Air Sentries
Attacks air units within 5 squares of range
the perfect defense against jetpack troopers, so make sure you destroy any AA Guns nearby first if you have them flying around
can't attack ground units

Saboteur
your basic spy
looks like an enemy soldier, so enemies won't attack it unless alerted by one of their own saboteurs
only saboteurs can identify/see enemy saboteurs
can enter enemy buildings and attack them from the inside
can't be controlled by neural hacks unless exposed first by an enemy saboteur

Eagle
Attack copter, can hit ground units and other copters, but not jets
fires machine guns at humans, and missiles at vehicles and robots (like in advance wars)

Hawk
Attack Jet, drops bombs on ground units and buildings
fires missiles at other air units

more later

Quote:okay so while I was at school I came up with a LOT more ideas
here we go

Hovertank: Ground Unit
Speed: Fast
Armor: Low
Firepower: Low, but still a tank so more than a bazooka
Special Abilities: Can move over water, unlike regular vehicles
Description: Basically, a recon tank. It's fast and can escape in a pinch, but still has a little firepower behind it. Relatively cheap, but more expensive than a regular recon jeep because it hovers.

Wasp: Air Unit
Speed: Fast
Armor: Low
Firepower: Medium. Weak machineguns against ground units, but strong Anti Air missles.
Special Abilities: None?
Description: I pretty much imagined it to look like the Wraith from Starcraft.
[Image: Wraith2.jpg]

Battle Carrier: Air Unit
Speed: Slow
Armor: Extreme
Firepower: Medium. Drops bombs on ground units, but no air firepower.
Special Abilities: Can deploy Mosquitoes.
Description: It works similarly to the Protoss carriers from Starcraft except it can also drop bombs.

Mosquito: Air Unit
Speed: Extremely Fast
Armor: Barely there.
Firepower: Low. Has machine guns that can hit ground or air units.
Special Abilities: None?
Description: Spam these, and you'll do some crazy damage. Their firepower and armor is awful, but if you get a lot of them in one place and rebuilding ones that get destroyed, they'll be insanely powerful.

Vulture: Air Unit
Speed: Medium
Armor: High
Firepower: High. Can attach ground units with lasers and air units with missiles.
Special Abilities: Can charge a giant laser that does heavy damage to ground units that are hit by it.
Description: Works like the Battlecruiser from Starcraft.

Humvee: Ground Unit
Speed: Fast
Armor: Low
Firepower: Low
Special Abilities: Can hold 4 soldiers.
Description: Your basic recon jeep. Quick, high sight range, low armor and firepower.

Specter: Soldier
Speed: Fast
Armor: Low
Firepower: High, but slow.
Special Abilities: None?
Description: Your sniper soldier. Extreme range with high firepower against soldiers. They move fast, but reload times are slow. Keep them far away from the enemy because they can be easily killed.

Transcopter: Air Unit
Speed: Fast
Armor: Medium.
Firepower: Low.
Special Abilities: Can hold 8 soldiers.
Description: It's like the T-Copter from advance wars but can actually attack.

Pelican: Air Unit
Speed: Slow
Armor: Medium
Firepower: Extreme.
Special Abilities: None?
Description: A giant airship that drops huge bombs that do extreme damage. It's extremely slow though, so make sure it's well protected.

Nuclear Silo: Building
Speed: None
Armor: Normal
Firepower: Crazy
Special Abilities: None?
Description: Fires a nuke to the location of your choice. Takes a few minutes to be armed. The nuke's blast does insane damage to anything in a 12 square radius.

Turtle: Ground Unit
Speed: Medium
Armor: High
Firepower: Low
Special Abilities: Can hold 8 soldiers.
Description: Your basic APC.

Big Boy: Ground Unit
Speed: Medium
Armor: Low
Firepower: Crazy
Special Abilities: None?
Description: Basically the grown-up version of the STD. Instead of a walking robot though, this is a truck with a GIGANTIC bomb on the back. It works just like the STD, so when its health gets low, it's time to clear out. When the bomb goes off, it does crazy damage to anything in a 5 square radius.



oh and send me the midis that you're using please thanks

also I'm making my video right now it'll be up soon



RE: Space Reaper - Saltonara - 10-17-2009

Thanks for giving me that list again. Not all those units will be added, but a lot of them will. But the main theme of Space Reaper will be aircraft battling.

Anyway, thanks for pointing out that little typing error. Also, that Control Tower thing sounds like a good idea I guess.

Also the Firefly textures are done after a lot of resizing and smoothing out and shit.
[Image: 2ildmph.jpg]
Should I use cel-shading for the game or no?


RE: Space Reaper - Vipershark - 10-18-2009

yes