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Character Tweaks [revamped first post!] - Printable Version

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+------ Thread: Character Tweaks [revamped first post!] (/thread-8945.html)



RE: Character Tweaks [revamped first post!] - Sol - 04-27-2010

(04-27-2010, 03:25 PM)Aurapigonstilts Wrote: Anyway, how does everybody feel about including each of Deoxys' formes into his moveset? (eg, his defence form is his shield, and/or down+B (if his down B is a defensive move), his speed forme is his running (in the anime it can very quickly transform) and Up+B (provided Up B is a movement move) etc)

I thought that's what everyone wanted to do anyway...?


RE: Character Tweaks [revamped first post!] - Ton - 04-27-2010

Yeah, the Deoxys form changing thing had been an idea from the start. I don't see that changing.


RE: Character Tweaks [revamped first post!] - Britt - 04-27-2010

(04-13-2010, 04:57 PM)Alpha Six Wrote: I think you should replace the punch combo with Tri Attack-- it's pretty much the same thing, only way cooler. I think it'd be cool for him to have Tri Attack, but he should probably have a more psychic-oriented move.


I don't really know how this would work out..

But I was thinking more along the lines of him summoning those
strange pokeballs from his movie and releasing Clone Version of
all of Pokemon Trainer's pokemon.

They can either do a stronger version of Tri Attack, which I wouldn't
recommend, or they could just run around the stage spamming special
attacks.


RE: Character Tweaks [revamped first post!] - Locked Achievement - 04-28-2010

Uuh, the pokemon trainers Pokemon? Nah. I would say (if the idea is used, despite the fact it wasn't in any of the pokemon games) that it should release several black pokeballs that automatically open when they collide with a wall or floor, and dont need anyone to throw them. Also, the pokemon inside is always one of the pokemon that attacks enemies (like Unown and Moltres, but not Goldeen or anyone like that)


RE: Character Tweaks [revamped first post!] - Locked Achievement - 05-09-2010

Sorry for double-posting, but no-one has posted here for a while now.

Anyway, for Sonics Down-B, shall we have a move more like his tornado move from Sonic Battle, that sends projectiles or enemies that Sonic is touching flying in a random direction?


RE: Character Tweaks [revamped first post!] - Runouw - 05-09-2010

Yeah, I thought it was lame in SSBB since sonic had two special attacks that are almost EXACTLY the same thing.


RE: Character Tweaks [revamped first post!] - Ton - 05-09-2010

Maybe it sucks items/characters in like the Mario Tornado instead? More damage depending on how much Sonic can pick up, and maybe you can move slightly left/right to move closer to things/people?


RE: Character Tweaks [revamped first post!] - Chaoxys - 05-09-2010

If it's his down B, why not just use his bounce attack thing like in Adventure 2? I mean, the tornado works too, I just enjoyed bouncing around in that game, plus it could work as a meteor mash where you slam into the opponents head, then bounce off.


RE: Character Tweaks [revamped first post!] - Ton - 05-09-2010

That seems more like a down-A than a down-B.


RE: Character Tweaks [revamped first post!] - D2S-Speed - 05-09-2010

Maybe we can change up his side B and leave his Down B. I mean his down B resembles how people loved to press the button repeatedly on the spin dash to make Sonic go faster. I believe his side B could be Ancient Light from Adventure 2. He goes into spin dash form but you have to hold it or else it won't charge up all the way. When he is done he will surrounded by a blue light in which he can only walk, run, and jump. He can't perform any attacks until he lets go. This would also give Sonic time to go after his opponents to get a hit with ancient light. It also hits any player that is closer to the opponent as well. (Ex. If three opponents were right next to each other Sonic would hit one and continue to proceed to the next one. I believe this would work out.


RE: Character Tweaks [revamped first post!] - Runouw - 05-10-2010

I think Sonic's down B should be his bounce attack from SA2B. His Neutral B should be the tornado attack, side B should be the spin dash that you can charge up and release to roll off. Neutral A (when in air) should be the homing attack, but it will activate immediately -- without charging up.


RE: Character Tweaks [revamped first post!] - Koopaul - 05-10-2010

I don't know. the Bounce thing could work but the tornado is pushing it.


RE: Character Tweaks [revamped first post!] - Tarvonas - 05-10-2010

Pushing it? How so? I like the idea of the tornado. It could be very similar to Meta Knight's tornado B attack. I was thinking you could even leave the whole rising effect it has, but that really doesn't make sense. It made sense for Meta Knight, seeing as he can pretty much fly.

I reckon Runouw's idea for having it as his B would be good. Like in Meta Knight's, the more you tap it, the longer it lasts. You can only move left and right, and to avoid spamming the move in one spot, maybe it actually can't stay still? Maybe it literally has to move left or right?

Just my thoughts on this. What d'ya think? Smile


RE: Character Tweaks [revamped first post!] - Chaoxys - 05-10-2010

I think we should keep B as the homing attack. There is nothing more fun than a Sonic vs. Sonic B only fight.

I say make vB Tornado, and vA Bounce.


RE: Character Tweaks [revamped first post!] - Koopaul - 05-10-2010

Well its because we don't want to change too much from the original. Only one B move needs to be changed because its too much like the other. Also the tornado move is less common than Sonic's Bounce move.