The VG Resource
Loz Wind Waker Redead sprites - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Loz Wind Waker Redead sprites (/thread-7142.html)

Pages: 1 2


Loz Wind Waker Redead sprites - D.moffett1990 - 06-10-2009

[Image: redeadspritesheet.png]


RE: Loz Wind Waker Redead sprites - FRET - 06-10-2009

Couldn't hurt to add more poses, eh?


RE: Loz Wind Waker Redead sprites - D.moffett1990 - 06-10-2009

(06-10-2009, 10:12 PM)Fret Wrote: Couldn't hurt to add more poses, eh?

yeah i kno i just threw this together what poses do u think i should do?


RE: Loz Wind Waker Redead sprites - GrooveMan.exe - 06-11-2009

Add some actual shading for a start.

You're off to a good start, but this needs some serious shading and lineart tuning before it'll become acceptable. Moved to Sprite Discussion.


RE: Loz Wind Waker Redead sprites - D.moffett1990 - 06-11-2009

(06-11-2009, 12:56 AM)GrooveMan.exe Wrote: Add some actual shading for a start.

You're off to a good start, but this needs some serious shading and lineart tuning before it'll become acceptable. Moved to Sprite Discussion.
thats cool but im not to good at shading. Anyone have some pointers on how to make this better?


RE: Loz Wind Waker Redead sprites - Zee - 06-11-2009

Start by checking the FAQ pinned topic, then look around on google for sprite tutorials.


RE: Loz Wind Waker Redead sprites - D.moffett1990 - 06-18-2009

I just made a new icon to show you guys whats coming up my redeads are almost done!Smile[Image: redeadicon2.png]


RE: Loz Wind Waker Redead sprites - GrooveMan.exe - 06-18-2009

Ah, I would seriously reccomend you don't use photoshop/GIMP layer filters as easy shading methods. Not only do they send the colour count through the roof, they look terrible 99.999% of the time. There's a shading tutorial posted in the stickied thread on this board, so if you need advice on how to go about shading, you can look it up there.


RE: Loz Wind Waker Redead sprites - D.moffett1990 - 06-18-2009

(06-18-2009, 06:07 PM)GrooveMan.exe Wrote: Ah, I would seriously reccomend you don't use photoshop/GIMP layer filters as easy shading methods. Not only do they send the colour count through the roof, they look terrible 99.999% of the time. There's a shading tutorial posted in the stickied thread on this board, so if you need advice on how to go about shading, you can look it up there.
Dang! okay it did look cool for this one tho but ill do it the right way,but that gave it the 3d look so im still going to use it for my game Smile


RE: Loz Wind Waker Redead sprites - Alpha Six - 06-18-2009

Were the ReDeads in Wind Waker really THAT big? Because that's fucking huge.


RE: Loz Wind Waker Redead sprites - LordGavin - 06-18-2009

If my words would make your life easier, I would recommend making a Wind Waker style ReDead sprite for "Zelda: Minish Cap (GBA)". Minish Cap sprites are much smaller, and while following the style your looking for, may allow you to make a good sprite with more animations.
Also, it would make it quite usefully for anyone trying to make a game with it in Minish style.

Advanced appaulogies if this comes across mean in any way. Just trying to give good feed-back.

Note to you "Cooltrainer(male) Tyvon":
Oh yeah, ReDeads were that big. About twice Link's height in the game.


RE: Loz Wind Waker Redead sprites - D.moffett1990 - 06-18-2009

(06-18-2009, 08:16 PM)LordGavin Wrote: If my words would make your life easier, I would recommend making a Wind Waker style ReDead sprite for "Zelda: Minish Cap (GBA)". Minish Cap sprites are much smaller, and while following the style your looking for, may allow you to make a good sprite with more animations.
Also, it would make it quite usefully for anyone trying to make a game with it in Minish style.

Advanced appaulogies if this comes across mean in any way. Just trying to give good feed-back.

Note to you "Cooltrainer(male) Tyvon":
Oh yeah, ReDeads were that big. About twice Link's height in the game.

yeah i could make them in minish cap style the only reason i made them this big was for my game im making but i can make small ones to and i didnt take in a mean way i understood what you were saying thanks for the advice


RE: Loz Wind Waker Redead sprites - LordGavin - 06-20-2009

Good on you.
Good luck with your sprite and game.


RE: Loz Wind Waker Redead sprites - D.moffett1990 - 06-20-2009

(06-20-2009, 01:09 PM)LordGavin Wrote: Good on you.
Good luck with your sprite and game.

Thanks


RE: Loz Wind Waker Redead sprites - JosephSeraph - 06-20-2009

i believe the game is being made in RMXP because of the sheet format. The resolution is 640x480, so it´s not that big.