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16-bit CV3 Alucard - Printable Version

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16-bit CV3 Alucard - Badbatman3 - 04-09-2009

Alright, I've started working on a 16-bit rendition of Alucard. Since it was a little puzzling with all the inconsistent art, I came up with my own concept art. As you can see, I suck at drawing fingers.

[Image: th_Alucard001.png]

Update: Attack poses

[Image: 16-bitCV3Alucard8.png]

[Image: AlucardWalking18.gif]

[Image: Alucardattacking2.gif]


RE: 16-bit CV3 Alucard - Vipershark - 04-09-2009

Is he supposed to be so stiff? His knees barely move, and nobody actually walks like that.


RE: 16-bit CV3 Alucard - Chdonga - 04-09-2009

And his upper body shouldn't pivot side to side. It looks a little robotic.


RE: 16-bit CV3 Alucard - nairenu - 04-09-2009

XD well, walking and running animations are the hardest to sprite, altho, it looks like hes marching,, use your own walk as refference, or the original alucard sprites =3


RE: 16-bit CV3 Alucard - Chris2Balls [:B] - 04-09-2009

His feet are pretty stiff, and his legs don't articulate properly. I'll explain in detail later Defeated"


RE: 16-bit CV3 Alucard - Badbatman3 - 04-09-2009

Well the legs are a bit of a problem to animate right. If you compare it to Simon or Trevor's walking animation, the legs are supposed to be kinda stiff. I was in a bit of a hurry though, so I'll get to work on that. :/


RE: 16-bit CV3 Alucard - Badbatman3 - 04-09-2009

Alright, is it noticeably less stiff?

[Image: 16-bitCV3Alucard3.png]

[Image: AlucardWalking12.gif]


RE: 16-bit CV3 Alucard - Vipershark - 04-09-2009

not even close
people don't walk like that


RE: 16-bit CV3 Alucard - Badbatman3 - 04-09-2009

Alright, I think I got it.

[Image: 16-bitCV3Alucard4.png]

[Image: AlucardWalking13.gif]


RE: 16-bit CV3 Alucard - Chdonga - 04-09-2009

Straighten his wrists, they look a little prissy. Also hiss ankles move a little more more.


RE: 16-bit CV3 Alucard - JarJar - 04-09-2009

Here's your problem: his knees don't bend.


RE: 16-bit CV3 Alucard - Vipershark - 04-09-2009

That, and his legs are also too long compared to his torso. Lower his belt.


RE: 16-bit CV3 Alucard - Badbatman3 - 04-10-2009

Alrighty, added some detail, lowered the belt by 1 pixel, adjusted the ankles, made the hands/wrists bigger, and the knees much more bended.

[Image: 16-bitCV3Alucard5.png]

[Image: AlucardWalking14.gif]


RE: 16-bit CV3 Alucard - Vipershark - 04-10-2009

lift his knees more and shorten the legs a little more


RE: 16-bit CV3 Alucard - Badbatman3 - 04-13-2009

Alrighty, legs shortened by 2 pixels, and knees a little more bendy and detailed.

[Image: 16-bitCV3Alucard7.png]

[Image: AlucardWalking16.gif]