Soldjermon's Castlevania submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Konami (https://www.vg-resource.com/forum-12.html) +-------- Thread: Soldjermon's Castlevania submissions (/thread-4802.html) Pages:
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Soldjermon's Castlevania submissions - Soldjermon - 03-07-2009 the reason why I submitted these here, is because I think that they're finished. if other people think that they're not, ask one of the moderators to move this thread to sprite discussion forum. Symphony of the Night even though it can be easy to do, but I've noticed that the nightmare background wasn't assembled, so I assembled it. ;3 the doppelganger10's warp station. the reason why I did that, is because, there's no tile rips for the outer wall background. another thing, the name of where doppelganger10 comes from, I'm not sure of what the name of it is, so that's is the name I gave it. if it's the wrong name, just tell me, and I'll rename it. one last thing, the tiles of the 3D background from the nightmare background, I decided not to rip, because there's already tiles that were ripped. this is all I have for now. maybe I'll rip more, when I get around to it.. like trying to rip the inverted castle, which could take days or weeks to do. XP enjoy! - Soldjermon RE: Soldjermon's Castlevania submissions - SmithyGCN - 03-08-2009 Honestly, I don't know how you got that warp station effect, but it is awesome. Probably should add the tileset to the sheet as well in case someone wants to build a level on the theme (and it has the 3d buildings' textures), but, otherwise, nice job. RE: Soldjermon's Castlevania submissions - Ultimecia - 03-08-2009 Castlevania rips are always awesome rips. And I agree with Smithy, just for commodity sake. RE: Soldjermon's Castlevania submissions - Soldjermon - 03-08-2009 (03-08-2009, 01:27 PM)SmithyGCN Wrote: Honestly, I don't know how you got that warp station effect, but it is awesome.hehe, with a little help of some cheat codes, to get rid of the walls, make Alucard invisible and get all relics; makes ripping distant backgrounds a snap! although, when I ripped the warp station effect, I had-to actually record the game with camtasia studio, while I was currently battling doppelganger10. when I used the cheat codes during the battle, doppelganger10 fell and never came back up, since I can't fight him like that, so I had-to make a save state, just before I used the codes and went into battle. XP as for the nightmare background, since you wanted me to add in the tileset for the 3D background anyway, I'll go and do that, but I don't know when I'll do that, since I'm going to be busy ripping more backgrounds, that I can. wish there was a code, to make the health/heart/magic bar to go invisible though, so the backgrounds can be ripped even easier.. XP - Soldjermon RE: Soldjermon's Castlevania submissions - Soldjermon - 03-14-2009 an update for sprite ripping. this time, it's the waterfall. it was a pain in the butt, but I was finally able to get it. I've only ripped two sequences of the waterfall, since trying to do the whole loop of the pallets on the waterfall was too much for me. there was two reasons why I ripped the waterfall background.. #1: badbatman3's waterfall didn't look very well( no offense ). #2: for my comic. enjoy! - Soldjermon RE: Soldjermon's Castlevania submissions - SmithyGCN - 03-14-2009 Um, I already ripped that in the Underground Cavern Misc sheet on tsr with all of its palette shifting. :/ All you would need to do is make it semi-transparent over whatever background you need it on. RE: Soldjermon's Castlevania submissions - Soldjermon - 03-14-2009 (03-14-2009, 12:30 PM)SmithyGCN Wrote: Um, I already ripped that in the Underground Cavern Misc sheet on tsr with all of its palette shifting. :/yes, I know, but that's more a pain in the butt to do, because you've forgotten that there is some lighting, and the splashes of the water. ;P so I decided to rip them from in-game, not from tiles; like badbatman3 did. trying to get the background from right behind the waterfall, is almost impossible to do, because I can't even find the tiles to match them on, because the waterfall isn't transparent enough. besides, the lighting at the bottom of the waterfall had-to be redone anyway, because badbatman3's one didn't look as well as it should. - Soldjermon RE: Soldjermon's Castlevania submissions - Dazz - 03-16-2009 Nice! I think that the waterfall is kind of incomplete though, really. Since the waterfall has more than a 2-frame animation... RE: Soldjermon's Castlevania submissions - Soldjermon - 03-16-2009 (03-16-2009, 03:22 AM)Dazz Wrote: Nice! I think that the waterfall is kind of incomplete though, really. Since the waterfall has more than a 2-frame animation...yeah, I know. I didn't have time nor the patience to rip the whole animation of the waterfall, since I had other things to do than to stick with that. maybe, once I get enough time and patience to rip the rest of the animation of the waterfall again, then I'll do that. for now, I'd rather want to move on. - Soldjermon RE: Soldjermon's Castlevania submissions - Badbatman3 - 03-17-2009 Hey sorry, normal animated backgrounds I can rip, but when it comes to the transparent ones, I suck at it. Rom hacking was never my thing. RE: Soldjermon's Castlevania submissions - Soldjermon - 03-19-2009 (03-17-2009, 04:40 PM)Badbatman3 Wrote: Hey sorry, normal animated backgrounds I can rip, but when it comes to the transparent ones, I suck at it. Rom hacking was never my thing.it's not your fault. o.o I like your rips as well. just wanted to help you get the waterfall lighting and the waterfall sequence correct, that's all. don't be ashamed, BBM3. - Soldjermon RE: Soldjermon's Castlevania submissions - Soldjermon - 03-20-2009 yay! another sprite ripping update! this time, it's the Axelord Armor! and no, this isn't from Rondo of Blood, this is from SotN. different from the Rondo of Blood one, huh? yeah. but that's all of it, so it's complete. enjoy! X3 - Soldjermon RE: Soldjermon's Castlevania submissions - Dazz - 03-20-2009 Great rip RE: Soldjermon's Castlevania submissions - Soldjermon - 05-03-2009 another background rip! this time, it's the DEBUG ROOM!!! XD SotN sorry it took me so long to rip anything else and post them up. I must have a hectic time schedule.. >.>; by the way, the rip of the debug room is completely done. there's no more editing I need to do. X3 oh well. enjoy! - Soldjermon RE: Soldjermon's Castlevania submissions - Dazz - 05-04-2009 That's one hell of a sheet to see - clever debugging, too. Nice work! |