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Mercenary King .zxnb files - Printable Version

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Mercenary King .zxnb files - 0nepice - 11-23-2016

Hi, i need some help to rip sprites from this .zxnb files


RE: Mercenary King .zxnb files - Random Talking Bush - 11-23-2016

I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM0IXAL9XxPi5Tz21SFjGSkSxnyAXwfk


RE: Mercenary King .zxnb files - 0nepice - 11-23-2016

(11-23-2016, 06:47 PM)Random Talking Bush Wrote: I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM0IXAL9XxPi5Tz21SFjGSkSxnyAXwfk
thank you so much !!!!

(11-23-2016, 06:47 PM)Random Talking Bush Wrote: I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM0IXAL9XxPi5Tz21SFjGSkSxnyAXwfk

sorry, but what's the name of the decompressor xD?


RE: Mercenary King .zxnb files - Random Talking Bush - 11-23-2016

(11-23-2016, 08:04 PM)0nepice Wrote: sorry, but what's the name of the decompressor xD?
QuickBMS. Just run that program and choose the script file that I linked to in my previous post here, and then use that on any ZXNB files you want to decompress, and it'll output a DDS file that you should be able to open with any program that supports the format. Smile

This should be the resulting sprite sheet. The colours may look odd, but that's the way it actually is in the game files for some reason, due to the in-game palette swapping. All of the enemy sprites and whatnot will turn out correct.


RE: Mercenary King .zxnb files - 0nepice - 11-23-2016

(11-23-2016, 08:27 PM)Random Talking Bush Wrote:
(11-23-2016, 08:04 PM)0nepice Wrote: sorry, but what's the name of the decompressor xD?
QuickBMS. Just run that program and choose the script file that I linked to in my previous post here, and then use that on any ZXNB files you want to decompress, and it'll output a DDS file that you should be able to open with any program that supports the format. Smile

This should be the resulting sprite sheet. The colours may look odd, but that's the way it actually is in the game files for some reason, due to the in-game palette swapping. All of the enemy sprites and whatnot will turn out correct.

Thank youuuuuu!!! Big Grin

(11-23-2016, 08:45 PM)0nepice Wrote:
(11-23-2016, 08:27 PM)Random Talking Bush Wrote:
(11-23-2016, 08:04 PM)0nepice Wrote: sorry, but what's the name of the decompressor xD?
QuickBMS. Just run that program and choose the script file that I linked to in my previous post here, and then use that on any ZXNB files you want to decompress, and it'll output a DDS file that you should be able to open with any program that supports the format. Smile

This should be the resulting sprite sheet. The colours may look odd, but that's the way it actually is in the game files for some reason, due to the in-game palette swapping. All of the enemy sprites and whatnot will turn out correct.

Thank youuuuuu!!! Big Grin



RE: Mercenary King .zxnb files - shadow_lonely - 07-20-2022

(11-23-2016, 06:47 PM)Random Talking Bush Wrote: I wrote a decompressor for those a while back, which I linked to in my QuickBMS thread:
https://mega.nz/#!rshmlagD!_VhYYrpjoXTVM0IXAL9XxPi5Tz21SFjGSkSxnyAXwfk

Thanks. Could you help with this file? It's from Teenage Mutant Ninja Turtles.
https://drive.google.com/file/d/1nQ1T2Ju98kCfhH5gKt6TF4VPcim8bGFS/view?usp=sharing