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Bomberman Android Assets folder (.BIN .TEX files) - Printable Version

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Bomberman Android Assets folder (.BIN .TEX files) - jackskellinghog - 09-28-2015

I am so close to ripping all the sprites but hit a hurdle, this android game has beautiful sprites but they are compressed as .text and .bin files. I have no idea how to extract them, if anyone could help that'd be great.

Here are some sample files for you to look at:

https://mega.nz/#!WN0ylayD!tNM8ApmmAiNLfhwja-1lAcVCAis2GJxqrp0EdgjZegg


RE: Bomberman Android Assets folder (.BIN .TEX files) - puggsoy - 09-28-2015

The .tex files are pretty simple, just 32-bit BGRA with a header; 'TEX' + 0x00 magic ID, width at 0x10, height at 0x12 (both shorts), data length at 0x1C (long) and offset at 0x20 (either a short or a long, not sure).

I'm pretty busy today but tomorrow I'll try find some time to whip up something for this, if nobody else does first.

(As for the .bin files, they just seem like info for the game that won't be useful for extracting.)


RE: Bomberman Android Assets folder (.BIN .TEX files) - Daxar - 09-28-2015

Program for extracting .tex files: https://dl.dropboxusercontent.com/u/31816885/programs/bomberman.zip

Let me know if any files fail on it; I only tested a few.

(To use, click-and-drag .tex files into the executable)


RE: Bomberman Android Assets folder (.BIN .TEX files) - jackskellinghog - 09-28-2015

Oh my lord thank you so much. I am now ripping everything. How do I go about submitting it to the site? Smile


RE: Bomberman Android Assets folder (.BIN .TEX files) - Daxar - 09-28-2015

http://www.spriters-resource.com/mobile/addgame/ or the big plus sign when you view a system on spriter's resource.


RE: Bomberman Android Assets folder (.BIN .TEX files) - Garamonde - 09-28-2015

When you submit it, please include icons if you can! This'll help it get approved faster.


RE: Bomberman Android Assets folder (.BIN .TEX files) - jackskellinghog - 09-29-2015

(09-28-2015, 07:20 PM)puggsoy Wrote: The .tex files are pretty simple, just 32-bit BGRA with a header; 'TEX' + 0x00 magic ID, width at 0x10, height at 0x12 (both shorts), data length at 0x1C (long) and offset at 0x20 (either a short or a long, not sure).

I'm pretty busy today but tomorrow I'll try find some time to whip up something for this, if nobody else does first.

(As for the .bin files, they just seem like info for the game that won't be useful for extracting.)

I only wanted the bin files for the sound data, the rest is useless agreed.

EDIT:

NEVERMIND HAHA!

The sounds were all just Wavs without extensions. Uploaded to the Sound resource, enjoy gang.