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MaxBMD update - Printable Version

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Pages: 1 2


RE: MaxBMD update - Demonslayerx8 - 07-24-2015

(07-24-2015, 07:24 AM)TGE Wrote:
(07-24-2015, 01:33 AM)Demonslayerx8 Wrote: hmm i see... well dang.. i'd like it if they were assigned to the vertex colors.. since im a brawl stage maker, its useful if its in the vertex paint.. i was able to get it to show through edit mesh, but its somewhat of a nice breakthrough.. hope ya know what im trying to say tho lol

Do they get exported to the DAE?

when the fixed alpha is shown via edit mesh, not at all.. if it was in vertex paint, then yes it would be exported into the DAE.


RE: MaxBMD update - TGE - 07-26-2015

Hm, can you send me the .max scene? I only have version 2010 and 2014 of 3ds max. I can try to write a script to transfer the alpha to the vertex paint modifier.


RE: MaxBMD update - Demonslayerx8 - 07-26-2015

yeah i can do that.. want a max scene of any BMD model imported? and i only have max 2014.


RE: MaxBMD update - TGE - 07-27-2015

Sure, is the vertex alpha seperate from the vertex colors? Or are they on a different map?


RE: MaxBMD update - Avatarus - 07-27-2015

Alpha is a separate channel in 3ds Max. Vertex colors are in 0 and alpha is -2.
They are using the same texcoord indices from BMD, but somehow vertex colors are assigned and displayed correctly. Perhaps, I'm missing something important in the script.


RE: MaxBMD update - Demonslayerx8 - 07-29-2015

well... RTB is able to get alpha channels loaded into the color nodes with SmashU models.. and BCH format also.. so might be missing something.. somewhere

@TGE - ill send u some asap (was on vacation, sorry for the delay)


RE: MaxBMD update - Avatarus - 07-30-2015

But are these converters written in MaxScript as well?


RE: MaxBMD update - Demonslayerx8 - 07-30-2015

yeah, pretty much all written in maxscript... maybe ask RTB for some tips or something?


RE: MaxBMD update - richarldb - 05-03-2016

Thank you avatarus for this update, but can we export as bmd ?


RE: MaxBMD update - Avatarus - 05-17-2016

(05-03-2016, 03:13 AM)richarldb Wrote: Thank you avatarus for this update, but can we export as bmd ?

Perhaps you can, but you'll have to look for a different software. I think Super Mario Galaxy 2.5 devs knew more about this.


RE: MaxBMD update - richarldb - 05-23-2016

(05-17-2016, 11:14 AM)Avatarus Wrote:
(05-03-2016, 03:13 AM)richarldb Wrote: Thank you avatarus for this update, but can we export as bmd ?

Perhaps you can, but you'll have to look for a different software. I think Super Mario Galaxy 2.5 devs knew more about this.

Do you mean BMDtoBDL, BLDeditor and BDLtoBMD ?to BDL


RE: MaxBMD update - Bri11 - 08-28-2017

BMD Plugin giving me an error. Help me fix it.


RE: MaxBMD update - Bri11 - 08-30-2017

I got the same error for 3ds Max 2017.


RE: MaxBMD update - Demonslayerx8 - 09-01-2017

(08-30-2017, 10:18 AM)Bri11 Wrote: I got the same error for 3ds Max 2017.

Do what he says in post #5, that should make it work for you.