The VG Resource
Low-poly Pixel Art?! Whut [Art] - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Creativity (https://www.vg-resource.com/forum-21.html)
+----- Thread: Low-poly Pixel Art?! Whut [Art] (/thread-2693.html)



Low-poly Pixel Art?! Whut [Art] - LeleleleMAXIMUM - 10-20-2008

I don't know what you call 'em, but I finally tried one.
[Image: bot1lq7.png]
After a few hours(yey, frustration) of fiddling in Anim8or and UV Mapper, here it is.
I wanted to start simple. Made a lot of mistakes; I edited that model and that texture about 6 times and still somehow didn't get it quite right.

Next time, I'll try shading the sides too.

Pretty fun learning experience.

Will definitely do more. I'm thinking Ness.


RE: Low-poly Pixel Art?! Whut - Geo the Fox - 10-20-2008

I don't get it, but it looks pretty uh.. interesting.


RE: Low-poly Pixel Art?! Whut - LeleleleMAXIMUM - 10-20-2008

It's a low-poly 3D model with pixel art as texture.

Basically, it won't work if the model is too complex or has too many polygons.


RE: Low-poly Pixel Art?! Whut - mozzy - 10-20-2008

I've ALWAYS wanted to know how to do this. I really want to learn how.


RE: Low-poly Pixel Art?! Whut - Alpha Six - 10-20-2008

the textures remind me a lot of Mega Man Legends


RE: Low-poly Pixel Art?! Whut - LeleleleMAXIMUM - 10-20-2008

mozzy: tbh, I haven't got the process down yet. Lots of trial and error. The colors you see on the renders aren't the colors I used in the bmp file. Meaning there's still some lighting messing with my colors.
And I don't know how to manage the edges.

But if you want, I can make a tutorial?