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PPSSPP has a Direct3D backend - Printable Version

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PPSSPP has a Direct3D backend - Kharaxel - 09-13-2014

So I've discovered that since some revisions ago, PPSSPP has a direc3D backend.
As such, it is possible to rip models from that emu, instead of using jpcsp.
You can even use ninja ripper.

I tested it with .hack//link and it rips the models in t-pose, though because of how the damn game is made, I need to kinda put together models together, because not even the official maxscript of ninja ripper helps to put them together correctly.

Still, I think this news might interest some of you.

Keep in mind though, that there might be bugs with various games on this dx9 renderer.
And I believe to rip anything with ninja ripper you need to enable Hardware Transform in emulator's option. Dunno about other tools, but they might need it too.

Ah, and once you get yourself the newest build of the emu from here:
http://buildbot.orphis.net/ppsspp/
And setup everything to work, then you need to go into ppsspp.ini and change this line:

GPUBackend = 0

to:

GPUBackend = 1

Hope that helps out somebody.


RE: PPSSPP has a Direct3D backend - lemurboy12 - 09-14-2014

not working for me


RE: PPSSPP has a Direct3D backend - Kharaxel - 09-14-2014

Hmm, upon further testing, it appears that it might be also game dependant.
Plus, I wasn't able to get jack from .hack//link with either 3d ripper dx or gameassasin.

Only Ninja Ripper worked on it.
Which is good for MY purpose but...

Phanatasy Star Portable 2 doesn't rip anything, even with ninja ripper.

On the other hand Megaman Maverick Hunter X worked well with ninja ripper. Gonna have to see if either 3d ripper dx or gameassasin works with it too.

Also, of note, Rockman Dash 2 PSP version gets no usable results. But then again, the game seems to behave strangely on the emu, most likely because of it being just emulated or something.


RE: PPSSPP has a Direct3D backend - PurplePixel - 09-15-2014

To your knowledge, is it possible to rip models, modify them (eg, change the textures) and then put them back into the game?


RE: PPSSPP has a Direct3D backend - Mystie - 09-15-2014

(09-15-2014, 08:08 PM)PurplePixel Wrote: To your knowledge, is it possible to rip models, modify them (eg, change the textures) and then put them back into the game?

It depends on the game.


RE: PPSSPP has a Direct3D backend - PurplePixel - 09-15-2014

(09-15-2014, 08:44 PM)Mystie Wrote:
(09-15-2014, 08:08 PM)PurplePixel Wrote: To your knowledge, is it possible to rip models, modify them (eg, change the textures) and then put them back into the game?

It depends on the game.

Well then, it looks like I have me some long and arduous testing to do!

Thanks. Big Grin


RE: PPSSPP has a Direct3D backend - Kharaxel - 09-16-2014

When it comes to textures, as long as texmod works with PPSSPP and this backend, then it should be easy.
I haven't tested it yet, but I suppose now is a good time as any.


RE: PPSSPP has a Direct3D backend - PurplePixel - 09-17-2014

(09-16-2014, 01:14 AM)Kharaxel Wrote: When it comes to textures, as long as texmod works with PPSSPP and this backend, then it should be easy.
I haven't tested it yet, but I suppose now is a good time as any.

I don't suppose there's a tutorial available for getting started, is there?


RE: PPSSPP has a Direct3D backend - hyago - 10-04-2016

I'm trying to rip models from Megaman Maverick Hunter X. Any config suggestions?