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Ripping Sounds from GBA Games - Printable Version

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Ripping Sounds from GBA Games - LooneyTunerIan - 07-31-2014

How do you rip sound effects from Game Boy Advance Games?

How do you take out the music and leave only sound effects in the game and vise versa?


RE: Ripping Sounds from GBA Games - Rystar - 07-31-2014

It varies with each game. I know some GBA games have in-game options to turn off music, but some don't and you'll have to rely on cheat codes that do it.

Really, it's the same deal as the SNES, Ian.


RE: Ripping Sounds from GBA Games - LooneyTunerIan - 07-31-2014

Um... ok, but how would that work on Visual Boy Advance?


RE: Ripping Sounds from GBA Games - Rystar - 07-31-2014

(07-31-2014, 08:36 PM)LooneyTunerIan Wrote: Um... ok, but how would that work on Visual Boy Advance?

...the same way it would work on a real GBA?


RE: Ripping Sounds from GBA Games - Raccoon Sam - 08-01-2014

Actually, SNES samples are quite different from GBA samples. In fact, if you open a SNES ROM in Audacity, you get nothing. If you do the same with a GBA ROM, you get _all_ the samples after each other near the ROM's end.
But how about this?


RE: Ripping Sounds from GBA Games - Rystar - 08-01-2014

(08-01-2014, 02:03 AM)Raccoon Sam Wrote: Actually, SNES samples are quite different from GBA samples. In fact, if you open a SNES ROM in Audacity, you get nothing. If you do the same with a GBA ROM, you get _all_ the samples after each other near the ROM's end.
But how about this?

He's not talking about samples in general, though - he's referring specifically to the sound effects.


RE: Ripping Sounds from GBA Games - Raccoon Sam - 08-02-2014

Ah.. well, then, the old-skool way is the best approach. Shut down the sound channels you don't need and record dat shit son


RE: Ripping Sounds from GBA Games - LooneyTunerIan - 08-02-2014

But... how do I find the sound channels and shut them down in Visual Boy Advance?