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Ash's Sprite Dump - Printable Version

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+--- Thread: Ash's Sprite Dump (/thread-25496.html)

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RE: Ash's Alchemy Lab - -Ash- - 01-09-2015

[Image: YdenBBm.png] Recently started playing Bravely Default. 


RE: Ash's Alchemy Lab - Virt - 01-09-2015

The sprite could use more contrast, specifically in the hair and face shading.


RE: Ash's Alchemy Lab - -Ash- - 01-13-2015

(01-09-2015, 10:25 AM)Virt Wrote: The sprite could use more contrast, specifically in the hair and face shading.

Noted

[Image: bEddAIa.png] started something I plan on working on for a while.


RE: Ash's Alchemy Lab - -Ash- - 01-21-2015

[Image: 5vLsBrU.gif][Image: xCq1tkS.gif] Boxer idle.


RE: Ash's Alchemy Lab - -Ash- - 01-23-2015

[Image: Om2hjES.png][Image: e7jKITw.gif] Boxer update, with a tree monster
inb4 iamgroot


RE: Ash's Alchemy Lab - TheShyGuy - 01-24-2015

https://www.youtube.com/watch?v=EUGbON4l4gc

I only checked this ref, but Darren says jabs are supposed to be light, quick, and loose such that the jab is more of a "flick". Thus, there should be little momentum change in the character meaning that the whole body shouldn't be moving much.


RE: Ash's Alchemy Lab - -Ash- - 01-24-2015

(01-24-2015, 01:55 PM)TheShyGuy Wrote: https://www.youtube.com/watch?v=EUGbON4l4gc

I only checked this ref, but Darren says jabs are supposed to be light, quick, and loose such that the jab is more of a "flick".  Thus, there should be little momentum change in the character meaning that the whole body shouldn't be moving much.

https://www.youtube.com/watch?v=yLmSTzh2VkI here is the ref I used.


RE: Ash's Alchemy Lab - TheShyGuy - 01-24-2015

Given that ref, the animation is still off. He doesn't return to his origin. He moves and remains forward with the punch.

He also isn't completely sideways before the punch. He is hunched over a bit, head down, with his chest facing the opponent. With the jab, he rotates a bit. His closer fist should be defending his face at all times too.


RE: Ash's Alchemy Lab - -Ash- - 02-05-2015

[Image: o8ZOAg2.png] "Yare Yare Daze..." ALL ABOARD THE JOJO HYPE TRAIN


RE: Ash's Alchemy Lab - -Ash- - 02-10-2015

[Image: aRqhTMB.png] small update


RE: Ash's Alchemy Lab - DragonDePlatino - 02-10-2015

Hmm...looking pretty good, though the palette could be improved quite a bit.

[Image: jojo_critique_by_dragondeplatino-d8hj450.png]

There! I toned down the contrast a bit so that your colors blend a little better. Now that I think about it, a lot of your sprites have a little bit too much contrast, which lends them a muddied look. Have you tried calibrating your monitor?

Oh, and what character is this might I ask? ^^


RE: Ash's Alchemy Lab - -Ash- - 02-10-2015

(02-10-2015, 11:05 PM)DragonDePlatino Wrote: There! I toned down the contrast a bit so that your colors blend a little better. Now that I think about it, a lot of your sprites have a little bit too much contrast, which lends them a muddied look. Have you tried calibrating your monitor?

My monitor settings are fine, I just tend to use more contrast with my colors, I myself don't see it as a problem but if a few others are bothered by it i'll try and stop it.

Quote:Oh, and what character is this might I ask? ^^



Jotaro Kujo, from the manga series JoJo's Bizarre Adventure.


RE: Ash's Alchemy Lab - -Ash- - 02-15-2015

[Image: 4a328d45b8d75b393fbb69a24cb0f2a3.png][Image: 72uIydb.gif] Mayro, Luggy and (unfinished) Bowz. And an animated Vineshroom.


RE: Ash's Alchemy Lab - Kelvin - 02-15-2015

Whoa. That is one scary-looking Bowser. I wanna see more of him!


RE: Ash's Alchemy Lab - -Ash- - 02-18-2015

[Image: 79a031aedf23b06f874703ee4f4e28c0.png] Updated
i've had the flu so progress has been slow