Ash's Sprite Dump - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Ash's Sprite Dump (/thread-25496.html) |
RE: Ash's Alchemy Lab - -Ash- - 01-09-2015 Recently started playing Bravely Default. RE: Ash's Alchemy Lab - Virt - 01-09-2015 The sprite could use more contrast, specifically in the hair and face shading. RE: Ash's Alchemy Lab - -Ash- - 01-13-2015 (01-09-2015, 10:25 AM)Virt Wrote: The sprite could use more contrast, specifically in the hair and face shading. Noted started something I plan on working on for a while. RE: Ash's Alchemy Lab - -Ash- - 01-21-2015 Boxer idle. RE: Ash's Alchemy Lab - -Ash- - 01-23-2015 Boxer update, with a tree monster inb4 iamgroot RE: Ash's Alchemy Lab - TheShyGuy - 01-24-2015 https://www.youtube.com/watch?v=EUGbON4l4gc I only checked this ref, but Darren says jabs are supposed to be light, quick, and loose such that the jab is more of a "flick". Thus, there should be little momentum change in the character meaning that the whole body shouldn't be moving much. RE: Ash's Alchemy Lab - -Ash- - 01-24-2015 (01-24-2015, 01:55 PM)TheShyGuy Wrote: https://www.youtube.com/watch?v=EUGbON4l4gc https://www.youtube.com/watch?v=yLmSTzh2VkI here is the ref I used. RE: Ash's Alchemy Lab - TheShyGuy - 01-24-2015 Given that ref, the animation is still off. He doesn't return to his origin. He moves and remains forward with the punch. He also isn't completely sideways before the punch. He is hunched over a bit, head down, with his chest facing the opponent. With the jab, he rotates a bit. His closer fist should be defending his face at all times too. RE: Ash's Alchemy Lab - -Ash- - 02-05-2015 "Yare Yare Daze..." ALL ABOARD THE JOJO HYPE TRAIN RE: Ash's Alchemy Lab - -Ash- - 02-10-2015 small update RE: Ash's Alchemy Lab - DragonDePlatino - 02-10-2015 Hmm...looking pretty good, though the palette could be improved quite a bit. There! I toned down the contrast a bit so that your colors blend a little better. Now that I think about it, a lot of your sprites have a little bit too much contrast, which lends them a muddied look. Have you tried calibrating your monitor? Oh, and what character is this might I ask? ^^ RE: Ash's Alchemy Lab - -Ash- - 02-10-2015 (02-10-2015, 11:05 PM)DragonDePlatino Wrote: There! I toned down the contrast a bit so that your colors blend a little better. Now that I think about it, a lot of your sprites have a little bit too much contrast, which lends them a muddied look. Have you tried calibrating your monitor? My monitor settings are fine, I just tend to use more contrast with my colors, I myself don't see it as a problem but if a few others are bothered by it i'll try and stop it. Quote:Oh, and what character is this might I ask? ^^ Jotaro Kujo, from the manga series JoJo's Bizarre Adventure. RE: Ash's Alchemy Lab - -Ash- - 02-15-2015 Mayro, Luggy and (unfinished) Bowz. And an animated Vineshroom. RE: Ash's Alchemy Lab - Kelvin - 02-15-2015 Whoa. That is one scary-looking Bowser. I wanna see more of him! RE: Ash's Alchemy Lab - -Ash- - 02-18-2015 Updated i've had the flu so progress has been slow |